Cpryd001's Forum Posts

  • To help teach myself sign language, I was thinking about making a C2 game out of it. I have this cool book with all these basic illustrations of how to sign.

    The idea of the game is a bunch of mini-games based on memorization, and creating sentence structures with the images by dragging and dropping.

    But a part of me wonders, what if the game is GOOD?! Like, app good? I'll probably change all the art if I do that.

    But am I even allowed to upload the game in any capacity since it's not my artwork?

  • I would love to read about their hiring process. The handbook says that they look for 'T-shaped' people - people who have a broad range of expertise and a very deep expertise in one area.

    And then I explored the bios of people in the company, and most of them are professionals at other companies before working at Valve. (8 years at Midway, 10 years at pixar, 5 years at WETA) In other words, they already had a 'dream job', and Valve is their 'dream space' to do their dream job.

    I'm probably going to be over 40 before I even get a decent enough resume to impress Valve.

  • Can it be played via browser?

  • My coworker told me to this ridiculous platformer on the Turbograph-16 that she and her sister used to play as a kid. I didn't believe a word she said. Then she sent me a link.

    Subscribe to Construct videos now

    <img src="http://i.imgur.com/oQTWA.png" border="0">

    And so I made this.

    http://goo.gl/rDjDG

    <img src="http://i.imgur.com/K6Qes.png" border="0">

    I didn't include the kicking mechanic, even though it's in the game.

    Also, here's the

    .capx file. It WAS well document, and then I got lazy near the end.

  • I'm trying to figure out how to avoid having my character go behind the overlay Hud.

    You can wrap around the layout, but if you go too far towards the hud, you appear behind it.

    Also not important, cause I sort of jankied my way with a camera, but bonus points if you have any idea on how center the camera within the 'game space'. :)

    https://www.dropbox.com/s/k1cu44wfiwfwf9r/TinyWorld4.capx

  • Did it just the way Ashley said so. Even added some little bits to make the player 'bounce' off the enemy.

  • lucid: Would be the perfect opportunity to have an update on the kickstarter by monday to show how a game made with Spriter could look like <img src="smileys/smiley4.gif" border="0" align="middle" />

    Oh that would be full of awesome! I would love to see Spriter in action!

  • I'm in, but not for the long haul. I work weekend nights, but can spend a few hours during sat/sunday mornings to make my game. Here's to seeing what I can do with a super-limited amount of time!

  • Show us your capx file so we can help you break it down.

  • Manipulate the VectorX and VectorY expressions for knockback, and manipulate a variable for being invisible...

    Eeer, what?

    Oh, I get it!

    there's VectorX and VectorY expressions in the platform behavior. What's the difference between VectorX,Y to Set X, Y? Is it that it's animated smoothly?

    Edit : Also, here is the capx file for anybody who wants to see it.

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  • https://www.dropbox.com/sh/7vck5yfrglkcvi2/4tHPOSmDGF/Countdown%20to%2030%20program.capx

    Here you go. I had a minor jankiness with it, but I think it could be my computer.

    Edit : Woops. Fixed the link. Forum keeps flubbing it.

  • The best part is when you start figuring out how things work! I treat it like meta-game developing, and I'm gaining experience! :)

  • If you don't have photoshop, and don't want to bother with gimp or any imaging editing program - get Irfanview. It's super fast image viewer, and just crop each part of your file and save it.

  • I'm working on a platformer and I'm trying to figure out how to make the player jump backwards and become invincible for a few seconds when he hits a enemy/spikes. It's common in many platforming games.

    Like this

    What would the right term be? Knockback?

  • Oh I get it! Global variables and writing the values there! I was getting really close to that solution, but your method is was more organized and cleaner. Thanks! :)