cow_trix's Forum Posts

  • Zack0Wack0, you are officially a god amongst men.

  • So I find myself constantly having little ideas for Construct 2 that don't really deserve a thread in themselves, so I thought I'd aggregate them here... Feel free to contribute!

    1. Condition - 'Window is Resizing' - for when the application scales to the browser.

    2. Layers - A drop down list to select layers in conditions/actions which require them (e.g. Create Object, Layer Is Visible). Unless creation and destruction of layers during runtime is planned. Which would be awesome by the way.

    3. Arrays - The ability to specify the number of dimensions an array has.

    4. Collapsing of events in the event sheet, as in CC. Was very useful for organisation, I found.

    5. Arrays - For Each Element where axes are specified as XY, the ability to specify Z index.

  • Hey Ash. How far away do you reckon layout zooming is? I could really use that.

  • Can I just say, now the new site is up and running and Construct 2 is steadily on the way, that the forum could benefit from a bit of restructuring? That would involve mainly sub-forums for Construct 2, in a similar vein to the Construct 1 forums (Help, Suggestions, Discussion).

  • When submitting a tutorial, the "Heading 2" formatting option doesn't seem to work, at least in the preview. Also, do you think we should have some general guidelines to tutorials? I.e. some sort of rating system (Easy, Medium, Advanced), and the ability to sort it by views or rating would be good.

    Edit: and the search tutorial function doesn't seem to work.

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  • <img src="http://dl.dropbox.com/u/1378330/wat.png" border="0" />

    I'm going to go ahead and assume that this is not good.

  • I can't seem to set my password to a new one... It doesn't recognise it, or the old one, when I try to log in again.

  • Ah, yes, that results in a a grid being made, thanks.

    Edit: So I've update the .cap because there's still a problem with it once you swap the events. I'm pretty sure the events should only create a grid 128x128x1, as only one Y coordinate is specified. However, it appears to be making a sprite for each and every value in the array. Am I still missing something?

  • Hey Ash. I can't seem to get the 'CurrentXYZ' expressions to work. Here's a cap... Should this make a grid of tiles, or am I missing something?

    http://dl.dropbox.com/u/1378330/array.capx

  • Yesssss!

    Ash, you rock.

  • Cheers!

  • http://dl.dropbox.com/u/1378330/WHY.capx

    So scroll down to the bottom of the actions... I've set up a simpler example that isn't hidden in all of those events. When the minimap up in the top right is clicked, it should be destroyed. But it is not. Any ideas?

  • Hey ash. I'm not getting much responsiveness from the Mouse object in my game, but it works in simpler tests... Does the "Object is clicked" condition ignore all other sprites on top of the object being tested?

    Edit: Mouse.X and Mouse.Y don't appear to be outputting anything...

    And is text wrapping yet? Because it doesn't seem to be for me.

  • Could I just say that I am missing the Debug function a helluva lot? I use it a massive amount when I'm prototyping to see what's happening under the hood. Something like that would be great.

    Also, for Array, a For Each Element expression would be great, and a Get Current Value.

    EDIT: Oh and layout zooming please!