Hey 00Rez. I've been playing with behaviour, but I can't quite get it to work. Could you have a look at where I could have been going wrong?
dl.dropbox.com/u/1378330/gridProblem.capx
The pertinent events are in the "Terrain" and "Player" event sheets I believe.
Hey hey
Just a little suggestion. It would be great to be able to specify the seed for the random expression.
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I am actually Jimi.
Hey 00rez
On your latest test I averaged about 30FPS, and that's on FF 6.02
Great work!
I don't believe there's any way for JavaScript to access the microphone currently.
If you were to have a plugin, you could always have a "calculate FOV" event. Also, when a tilemap plugin gets released, this could tie into that quite nicely.
Hey 00Rez. Awesome stuff! I tried to do something similar with events but I couldn't get an FPS above 5 <img src="smileys/smiley17.gif" border="0" align="middle" /> A plugin would rock!
This is really interesting. Great work! How's the performance?
Sorry, I should have specified. In the runtime.
Is this likely to get faster? Right now it's pretty darn slow to zoom a layout if it's large or there are many objects on it.
Make another event for the "For Each" statement. I think the fact that you are creating new objects in the parent event is messing up the picking.
I don't think php works on Dropbox folders, so keep that in mind if you're trying to test it there.
No badge for me :(
Kyatric - Thanks! There's no sound right now. That's next on my to-do list.
harrio - Thanks!
I've been working on a game in Construct 2 which I thought I'd show you guys. It's called Missile Defence.
Play it here!
<img src="http://dl.dropbox.com/u/1378330/Missile%20Defence/missiledefence.png" border="0">