Congrats2u's Forum Posts

  • OddConfection

    Thank you i will try this out!

  • Hello there!

    Ive a question:

    On layout start i have a sound which introduces the gameplay. If the player is gameOver he can restart the game. Because there are many variables and position changes - iam using restart layout and reset global variables.

    If the layout restarts the introducing sound shouldnt appear again. So i would need to reset all variables, except of the "playSoundAgain" variable.

    Any ideas?

  • Ashley

    every time i switch the layout, the sound interrupts or doesnt play....

    I included 16 bit .m4a files (like recommended) and go with Audio -> Play(sound at volume 0 dB (tag"sound_loop") - after this i unmute it directly to avoid the ios mute thing....but it doesnt work.........thats it - there isnt more code....so why is this not working?

    I start with an intro layout, where you have to press a trigger button. Then you will see a intro video and switch to the main_menue layout -> there iam calling the sound function i described above...

    This should be such a simple thing but it isnt working... and now i habe absolutly no clue why...

    is there something i have to do in the audio propperties?

    I tested it on an andorid device and it works

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  • Ashley

    sry i understand that there are to less informations... i could send you the .capx file. If you could take a look it would be awesome.

    For an better understanding i should send you the ipa too, because its an mobile device problem - so there are no browser errors i could track.

    thank you

  • Ashley

    Thank you for your reply ashley.

    I have a question to you depending on iframe.... do you know why it isnt working correctly on ios devices? I cant bring this thing to work....and its aboslutly nessassary for the project.... maybe you have an idea too how to fix it? I can send you the cabx. but we have to do this private, because its a project for a customer...

    it only shows up the boundarys of the iframe but doesnt load something inside. It works, if i let run it on the computer / browser.

    https://ibb.co/jZjKfk

    Or do i have to setup something in cordova?

    Thank you very much!

  • EnglishAcorn

    Pode

    Rex

    Its still a problem so i would be very happy about any help! EnglishAcorn could you help me out with this?

    Thank you very much!

    This is how it looks currently

    https://ibb.co/jZjKfk

  • Ashley

    plz dont say i have to make a touch input to start sounds on an app... how is this possible? Is there a possability to avoid this annoying function?

    I hadn´t these kind of trivial problems before......if youre on web okay - i understand to have these kind of memory savers...but on an app? The videos and sounds should play automatically like it would be with all other engines...

    Can you please tell me how to make this thing working? My whole project depends on this "play sounds automatically as usual in each app" funcion...

    Thank you

  • Hello!

    Ive got a question about optimizing graphic sheets, which where automatically generated by construct. Is there a option to optimize them or to change a setting or something?

    some graphics where placed on a large empty space - so it makes not really sense, that there is so many memory which is wasted.

    Or some calculations are simply incorrect... there are artefacts which are causing a larger format then necessary...

    Can someone help?

  • Hey there...

    another day, another problem with my construct2 project...

    if i export my project for cordova and build it with the intel xdk for ios, there is no sound on my mobile test (ipad mini 2 and iphone 6) devices.

    Plz note... everything works fine if i run it on my local computer.

    Has someone an idea why this isnt working? My audio format is .m4a (as this is recommanded, so i dont get it why this seems to be a problem...)

  • SoldjahBoy

    Thank you very much for your answer! And for your Capx - If i make this with "every thick" event - does the project has a higher performance cost, than with anchor?

    Or could i use this for any gui and ingame elements in my game without losing performance?

    Thank you very much for your answer!

  • Hello guys,

    if iam using the fade in/out behaviour it doesnt work correctly. I can fade in an spirte object from 0 to 100 with fadeInTime() and fadeStart() but if i try to fade the same Object out if iam changing the layout (with fadeOutTime() and fadeStart() ) it disappears instandly.

    Has someone an idea why this happens? Or do i have to programm the fading by my own?

    Thank you very much!

  • Someone?

  • Ashley

    Kyatric

    Sorry for linking you directly but can you give us some inputs for this topic? i cant find any workaround/solution...

    • To touch the screen shouldnt be necessary to start a video on mobile device.
    • Is there an option to avoid the fullscreen mode on IOS devices?

    Do you maybe have some instructions/links/tutorials/anything to solve this problems?

    Thank you so much

  • matrixreal

    yea thats a problem too...not sure if there is a solution for this problem...

  • Can someone tell me, why the iframe framework isnt working on my ios devices? I have to fix this problem, because its an nessasary function. On each other plattform it is working.

    If you need some informations, please let me know!

    Thank you very much