Congrats2u's Forum Posts

  • 99Instances2Go

    Thats right, they move from right to left, and if they leave the screen they will be repositionated on their old/start position.

    The problem is: If i set it up like: if sprite is - 1024 it can happen that there is a small lag or delay and i get a gap between my background sprites. I got four background sprites layers witch are moving trough the sceen an will be repositioned again. And they will move faster and faster and this supports a larger offset, because i think if theyre outsite the screen they will not be replaced on the exact pixel (-1024 (maybe because of latency?))

    I thougth i will set it up like: if youre outsite the screen take the current position of the other tiles get their width, and place the repositionated tile exact behind that.

    I was hoping that this will avoid these gaps....

  • Hey there,

    iam currently in a little hassle with this one:

    I have two instances of the same type in my scene (its an endless runner) and now i want to reposition one object behind the other if theyre outside the screen. So far so good. But how do i place my object (iid 0) behind the same instance object (iid 1) ?

    Could not find out currently how to set this up...

    Thanks for your suggestion!

  • Hello there!

    My question is: How do i switch to fullscreen mode, if the game is implemented into a website? I tried out to use the browser plugin which contains to construct. It works, if the project is tested offline or outsite the embedded website.

    i read the instructions and property settings to set it up, but it doesnt has any effect.

    Can someone help me out?

    Thank you very much

  • Furthermore:

    Iam using the browser plugin. So far so good. Like i described my project is embedded onto a website. Now i want to use the browser plugin url call for the website, my game is embedded to. When iam opening the link, the website loads inside the game canvas - it doesnt change the website url. But i need to have access to the website link (lets call it main url), the game is part of.

    omg i hope you guys understand the problem...

    SOLVED THANKS!

  • Hello guys,

    today i have a - lets say - kind differend question. We got a website, in which you can navigate trough "ankerpoints" so when youre clicking on one of them, you will be leaded to the corresponding section of the website.

    Now the question: is it basically possible fire this commands from our game, which is embedded on the webiste? Like: press the ingame navigation button, the website scrolls down to the section navigation on the website. Iam not sure if this is basically possible. I know you can open other urls inside the game with for excample iframe, but navigate trough the website, the game is embeddet trough?

    Can someone please help me out with this?

    Thank you very much!

  • Hello!

    Is there a possability to programm a fullscreen command when the game is embedet in a website canvas? Something i can trigger inside the game? Or do my webprogrammer has to setup this function?

    Thank you very much!

  • Hello!

    I have a question about app development on ios devices (ios store).

    Ive included a movie texture into my background it should loop the whole time. If i develop for web it works, but on my ios test devices the movies always changes into fullscreen mode. (Same for the intro i included into the scene). This is really annoying and needs to be fixed. Does anybody has some instructions how to avoid playing the videos on all the ios devices automatically in full screen mode, if the devices recognize a tap?

    If you need more informations, please let me know!

    This problem happens only on ios devices - i tried it on andorid devices and its all fine... so it seems to be a ios thing...

    Thank you very much!

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  • imothep85

    So this youtube plugin browses videos from.....youtube i guess? or can u use it with your own "local" videos?

    Thank you for your answer!

  • Hey Guys,

    ive read, that you cant play a video on mobile automatically, because of save bandwidth reasons, but i want to ask, if there is a workaround? Probably there is a solution i could play it, without touchinput or something...

    Thank you very much!

  • Thank you very much for this informations guys!

  • We will wait......

  • Hey Guys!

    Ive got a small problem with the HTML_IFrame_Pode on mobile devices. Even when you reach the bottom of your webview homepage, you where including with this plugin into the game, you can scroll further, but then youre scrolling your game screen out the window.

    On Standalone machines this is no problem, but even if i use mobile devices this problem appears.

    Is there a possability to avoid this?

    Thank you very much and best regards!

  • Hey there!

    Iam working on a game (basically a html5 game) which should run on differend devices (pc, ios, android) - now iam in trouble with the responsability of the screen. I created that game in 16:9 but if youre running it on 4:3 screens (like ipad) it generates black bars.

    I know the differend scale modes in construct - but does someone has a hint how to deal best with it?

    So it would be nice if i could - lets say - program, that the gui elements are always for excampe in the corner of the game canvas or on the same screen position, nervermind how big the ratio is.

    Or a tiled background, which filles the "black" area if i would choose the "Letterbox scale mode"...

    But these are only ideas....Iam open for more

    Thank you very much!

  • Hello guys!

    Ive got a question about svg files. Would it be possible to use/include them into construct2? Or do i have to use a plugin or something else to get them into the program?

    Thank you very much!

  • Still a problem... :/