Colludium's Forum Posts

  • Can you post a capx of this?

  • Mmmm. Thanks mattb - I have duplicated this in IE. I'm going to have to pick a different key or keys for the control function!! No big deal but totally unexpected....

    Edit - updated. For the time being, the new control keys are "Z" or "?"...

  • He he - it reminds me of spending many hours of my youth "playing" Elite. Excellent!

  • Thanks mattb, I'll add an alternative option for control. Would you be able to try it in chrome on your machine, I'm hoping the animation triggers will work correctly there? I haven't tested in anything else because I'm aiming for NW.... Thanks.

    Edit - for me, FF is a bit janky and none of the directional sounds seem to fade with distance in IE (which is a pity because IE is super silky smooth).

  • socialpilgrim, I recommend using spritefont+. The modified plugin allows you to view the object in the editor as it would appear during run time (almost, I think spaces are not rendered correctly, but it's close). Just search the tutorials and there are some excellent examples of how to use arrays to import the json data into the spritefont object.

  • I forgot WASD, PhoenixNightly! Give me 5 minutes.... D'oh!

    Edit to add - thanks for the perf feedback. I'm having no probs in chrome 41 using intel 4600... Hardware compatibility is my biggest concern. Sadly IE is starting to look like a better and more stable option than chrome nowadays. If only there was an easy IE version of NW...

  • Use functions to only update your text objects whenever the text changes. If you can, and this would be better for mobile, replace your text objects with spritefont which don't carry the same overhead.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If anyone would like to try out a pre-alpha level 1 demo, then please follow this Umbra Alpha Demo Link.

    Let me know what you think - good, bad and indifferent - all feedback is appreciated. Some of the sounds are placeholders, including the theme, but you'll get the idea I'm sure.

    Thanks!!

  • OK, finally some progress has been made.... I hope you like the direction the theme is taking!

    Edit to add, just for interest, that so far this uses 32 animations for the player. Spriter and its implementation into c2 is a real time saver...

  • Start with an On Key Pressed trigger, or any key is down, depending on your needs. Then as a sub-condition use the system Compare Two Values expression. In the top line enter your 3 keyboard conditions separated by " | " (remove quotation marks). Like:

    Keyboard.LastKeyCode = 50 | Keyboard.LastKeyCode = 51 | Keyboard.LastKeyCode = 52

    These are the conditions you are "OR" checking for one of them to be TRUE, so the rest of the Compare Two Values should be "= 1 ", where 1 represents TRUE.

    I personally use player control variables (booleans) where I set these to true or false at the start of the player control layout, so when I need to check if a control input is made I just check the single variable rather than repeating all of the above code.

  • A word to describe today: frustrating.

    I duplicated a physics object to make some collision filtering easier to manage, and all seemed well with the world when I did some testing. So, I finished adding some juicy visual and audio effects to the level 1 demo. However, the player now has some serious bugs which I can only attribute to the earlier duplication of the physics object... Deleting the object makes no difference and reverting back to a system backup does not precede the object's duplication. Luckily I zipped all game files to an archive yesterday and all of that works as it should.

    Lesson 1: make more frequent zip archives.

    Lesson 2: don't copy physics objects unless you really have no alternative (ie don't do it).

    Lesson 3: there's no way to submit this as a bug report, so the problem might manifest itself again....

    The bright side: having to re-do 6 hours of work is better than having to start the whole project again....!!

  • Thanks spongehammer! I've been audited at work all week (massive pain....) so not much progress has been made while I made sure I kept my day job! I'm planning to have a demo of sorts available soon if you're up for giving feedback. Cheers!

  • Platform+ is just a modified version of the original plugin - so I would be really surprised if it's somehow devoid of any problems that may be contained within the original plugin.

  • Lets face it a single rotating sprite on a blank background running at 1280 x 720 wouldnt stress my digital clock....

    My thoughts exactly. I'm feeling that the tech is still very immature and it's unclear what, if any, driving force is giving it direction. We've all put our eggs in the webgl basket; let's hope they're safe.

  • My old-ish laptop with a 512mb graphics card absolutely hated webgl in chrome. Canvas was and still is always butter smooth.... I'm going to do some big image testing tonight to see if I'm mistaken about that on my new machine.

    The label on the webgl tin says it's great. But that's just a selling point and might not reflect reality for everyone.