Cipriux's Forum Posts

  • Does anyone else have a problem using Set animation -> Blend to start ? It does not blend.

    If I have 2 animations: 1st one non looping and 2nd one looping.

    If i put condition: On 1st animation finished -> Set 2nd animation blend from start it just not blend

  • Aphrodite For sure, it is more expensive having to host attachment from all the users. The bad news is that dropbox is dropping support for html rendering starting next month

  • > Great plugin, just starting to use it. Is it possible to set a frame rate for an animation?

    > It seems too smooth for a retro type of game

    > Also, a 20-30 FPS animation looks closer to a movie or animated cartoon. everything above looks like TV news

    >

    Right now, the only way to do that would be to manually use instant speed curves on your keyframes in Spriter to make the animation limited to those frames (as many as needed).

    I see, thanks. That is a little more tedious, but will do. An option to covert to a "tesselated"(instant speed) animation would be nice, inserting a keyframe every 1/FPS seconds

  • Great plugin, just starting to use it. Is it possible to set a frame rate for an animation?

    It seems too smooth for a retro type of game

    Also, a 20-30 FPS animation looks closer to a movie or animated cartoon. everything above looks like TV news

  • lunarray Thanks .That looks great !!!

  • lunarray I really love your behavior, I use it in almost all my games for the last past year, but I want to move an object from X1,Y1 to X2,Y2 using a curved line instead of straight line. I tried putting 2 behaviors on the same object but I could not manage to make them work together.

    Please have a look at this image. The image represents the object actual movement on XY plane (not a easing curve) .Do you think it can be done?

    Thanks in advance

  • lunarray That fixed, thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • lunarray I think EaseInBack is not working properly, it behaves the same as EaseOutBack

  • nemezes It used to be a $99 anual fee, but now is free

  • redrocket Thanks

    newt You are right, I should have PM or created a new thread

  • redrocket Thanks for the info.

    I have a game published 2-3 years ago with 70k downloads that I want to sell. The first seller will see the popularity of the game and will be happy(ish), but if I transfer it to him, I will also transfer all the stats. Then, If I upload another reskinned game , what game I should show to the 2nd buyer?

  • I think the paid route for games should be taken advantage AFTER there's a critical mass of installs. Not from the get-go. Release an update with additional levels or some other major feature and then put a price on that release. Keep one free and another one paid. At the moment I'm publishing to Google and Amazon, however, after a month I'm putting those games up for auction on Flippa. The ones which are sold are then re-skinned with an entirely different graphic style and asset library.

    So if I have a game already on Google Play and I want to sell it on Flippa what's the best way to do it:

    1. Reskin one of the games BEFORE put it on sale

    2. Reskin my game from Google Play after the sale

    3. Don't reskin (but then my buyer will have a duplicate content on Google Policy and will risk his game being removed)

    4. Don't resking but unpublish my game from Google Play

    Can you resell the same game multiple times on Flippa after reskin?

    Thanks

  • rexrainbow

    I understand now, thanks. So.. In my example, comparing to the official plugin, there's extra 2 lines of code when calling the function and 2 extra lines of code when defining the function, but that's ok

    Thank you for clearing that out.

    P.S. "declare parameter" and "Set parameter" should be done behind the scene, since I will declare a parameter ONLY if will use it in the function defininition

    I mean, if I use a string instead of number for the parameter index it should be acting like the example you provided, without me adding extra lines of code.

    Something similar to "function overload"

  • I usually use the official function plugin with index parameter, but I could not understand how to get function2 using named parameter.

    I tried the example capx and read the documentaion, but...I don't understand how to use name parameter instead of index parameter.

    Here is what I tried to show X,Y coordinates of the Touch(X,Y), but I get 0,0

    https://dl.dropboxusercontent.com/u/139 ... e0234.capx

    rexrainbow please guide a little shining light in to my life <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">