>
> > Hi Falterdan, because of the way the plugin system works, and the plugin using actual c2 objects, there was always a tradeoff of either the entire character being one tick behind, or things set to a Spriter object's position. I'll explain why below, if you're interested, but as far as an actual solution, there's an action under the 'Attach C2 Object' category called 'Set C2 Object to Spriter object'.
> >
>
> Nice one. I experience the lag as well. Good thing you've posted this.
>
> Edit:
>
> lucid - How does this action work, the Set C2 Object to Spriter Object... I used it as a replacement for set position to (x,y) since the set spriter to position(spriteX, spriteY) causes a short lag, but I don't know what does this action do, it didn't go to the position(x,y) of my sprite black box, I think I misunderstood the use?
>
It's meant to use every tick, like you're setting the position that one tick, rather than a permanent attachment. Is that already what you're doing?
I am sorry, but I don't get it... I don't know what the function is for...
I tried this..
(Player1_SpriterObject) as the SCML Object.
(Player1) as the BlackBox with behaviors.
(As a substitute to -> Set Player1_SpriterObject to (Player1.X, Player1.Y) )
*Every tick
--->(Player1_SpriterObject) -> Set C2 object to Spriter Object (Player1, Position only, "")
and
*Every tick
--->(Player1_SpriterObject) -> Set C2 object to Spriter Object to (Player1, Position only, "Player1_SpriterObject")
and
(As a feature like the pin object. I used it as a once pin trigger)
*On created
--->Set (Player1_SpriterObject) to (Player1.X, Player1.Y)
--->(Player1_SpriterObject) -> Set C2 object to Spriter Object to (Player1, Position only, "Player1_SpriterObject")
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Is it like the Set Spriter Object Position to (PlayerBlackBox_PositionX, PlayerBlackBox_PositionY) of the Player BlackBox?
I don't understand the action's use. lucid , can you give me an example that uses the action "Set C2 Object to Spriter Object"?
Even if it is on a text format like the one I made above. Thanks.