Sergeyk's Forum Posts

  • It is a must to have Spriter integration to Construct 3! Opportunities are endless and it will bring huge amount of existing user of C2 and new ones!

  • > Thanks for the answer! Got it!

    >

    > The only possibility for testing I have is to try running IOS build.

    >

    > 1. First attempt: Xcode built the project successfully but when I tried to emulate App it shows only black screen

    >

    If you are working on a mac, can you put a MAMP server on localhost?

    I do most of testing on iPhone and iPad, and I haven't built an Xcode project in a long time.

    What's too difficult for me I think!

    I would like to use built in C3 options to remotely previewing my games.

  • Thanks for the answer! Got it!

    The only possibility for testing I have is to try running IOS build.

    1. First attempt: Xcode built the project successfully but when I tried to emulate App it shows only black screen

  • Please advise How Am I able to use remove preview on IOS?

    1. I have installed Ghrome on iPhone

    2. Trying to load link with remote preview but it says loading is in progress and never loaded

  • Any comments especially if you point to my mistakes are really appreciated!!!

    Please see description below:

    Would you like to learn SPANISH or ENGLISH words an easy and fun way? - Try Words Tower!

    It is UNIQUE LEARNING GAME which helps you in short period of time learn new foreigh words

    JUST PLAY THE GAME and new words will be remembered in your mind!

    • Fight against evil and bring magic Spanish or English book to safety.

    English

    • LEVEL-1: Beginners words

    Spanish

    • LEVEL-1: Beginners words

    Available in Google Play

    https://play.google.com/store/apps/details?id=tech.robotechnology.wordstower

    Youtube

  • Both webview and webview+ don't work with local storage at this moment! You need to go only with canvas+

  • Sidneycat! Thanks a lot for advice I surely should go to Google Play marker! As I understand I have third side plugins in my project and at this moment it is not possible to place my game to scirra arcade.

    Thank you a lot your your support again!

  • Yes. Sure! I'm going to add more languages if people like the idea

  • Please add my game too,

    Please see description below: Any comments especially if you point to my mistakes are really appreciated!!!

      Would you like to learn SPANISH or ENGLISH words an easy and fun way? - Try Words Tower! It is UNIQUE LEARNING GAME which helps you in short period of time learn new foreigh words JUST PLAY THE GAME and new words will be remembered in your mind!
      • Fight against evil and bring magic Spanish or English book to safety.

    English

    • LEVEL-1: Beginners words

    Spanish

    • LEVEL-1: Beginners words

    Available in AppStore

    https://itunes.apple.com/ru/app/words-t ... ?l=en&mt=8

    Youtube

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  • Good Games Guys

  • Any comments especially if you point to my mistakes are really appreciated!!!

    Please see description below:

      Would you like to learn SPANISH or ENGLISH words an easy and fun way? - Try Words Tower! It is UNIQUE LEARNING GAME which helps you in short period of time learn new foreigh words JUST PLAY THE GAME and new words will be remembered in your mind!
      • Fight against evil and bring magic Spanish or English book to safety.

    English

    • LEVEL-1: Beginners words

    Spanish

    • LEVEL-1: Beginners words

    Available in AppStore

    https://itunes.apple.com/ru/app/words-tower/id1148577247?l=en&mt=8

    Youtube

  • I noticed the problem in C2 v-227 and higher. Unfortunately I cannot say anything about previous versions of C2.

  • Hi Lucid,

    I have one question.

    I use new self draw mode for my Spriter animations.

    How can I add sound into C2 if I do not drag scml file to C2? (I double click on C2 layout and add scml plugin - according the new instruction of using self draw mode)

    Thank you in advance, I spent 3 hours trying to add sound into C2 with new mode

    Sergey.

  • Problem Description

    System Save, Load and local storage do not work after compile with Cocoon.io to iOS (webview mode)

    Attach a Capx

    any system save/load operation

    https://www.dropbox.com/s/2wsoblqh7ny4f ... .capx?dl=0

    Description of Capx

    Blue sprite becomes red in 5 seconds. After that system save comes to action.

    By pressing green sprite you can system load to the moment when blue sprite becomes red

    Steps to Reproduce Bug

    • Step 1 - Export Project as Cordova (minify unchecked, WKWebView unchecked)
    • Step 2 - delete xml file
    • Step 3 - Achieve project and put to cocoon.io cloud
    • Step 4 - delete all plugins expect ios plugin (com.ludei.webviewplus.ios) in cocoon.oi
    • Step 5 - Compile project as native app with option webview+ to iOS
    • Step 6 - Download compiled achieve and open in XCODE
    • Step 7 - Export from XCODE as for Ad HOC Deployment
    • Step 8 - app.ipa file and copy it to i_tunes
    • Step 9 - Connect iOS device and install app on it
    • Step 10 - Run app and play until one of the save points.
    • Step 11 - Fully quit app and run from the begining
    • Step 12 - Load from the saved slot - data on slot fully lost

    Or

    install Cocoon Dev on iOS device

    Run preview mode in http://192.168.0.1:50000 in Construct 2

    Run Construct 2 game in Cocoon Dev with web view or webview+ mode

    Observed Result

    After app is fully quit (swiped off ) in iOS, local storage data are lost.

    Load and Save work during app is not fully closed.

    Expected Result

    Use save load system function, store data into local storage

    Affected Browsers

    • Chrome: NO
    • FireFox: NO
    • Internet Explorer: have not checked
    • Safary: NO
    • Gapphone - published as native app to iOS - NO
    • Cocoon.io - published as native app to iOS - YES with option webview and webview+
    • Cocoon.io - published as native app to iOS - NO with option canvas+
    • Cocoon dev app - as preview 192.168.0.100:50000 -NO if run as canvas+
    • Cocoon dev app - as preview 192.168.0.100:50000 -YES if run as webview+ and webview

    Operating System and Service Pack

    OS X EL Capitan v. 10.11.5 (Construct 2 runs on virtualbox, Windows 10 64-bit )

    Construct 2 Version ID r231 64-bit

  • Hi Everyone,

    with r231 you can get your WebGL working on iOS.

    you are able to compile with Cocoonjs cloud (webview+) and get high performance.

    you need export project as cordova

    • uncheck UIWevView
    • uncheck minify

    in Cocoonjs delete plugin Wishlist Cordova

    All works fine (no black screen) except Statuc bar is showing in ois but i think it can be hidden in XCODE

    Hava a good one,

    Sergey