Chupup Games's Forum Posts

  • : i have an Intel i3, too and with the game i am currently working on i get constant 60fps in windowed mode & fullscreen with the latest node webkit. But, i am not using third party plugins. Try to disable plugin after plugin and look if it helps. Or, maybe it's a webgl effect, that causes the frame drop.

    Good luck.

  • Ok, since nobody came up with a solution, i helped myself with this: i just kicked the physics behaviour out.

    Because i only need the player to push the crates, i don't really need physics at all, i made a solution where

    i just gave the platform behaviour to the crates & it works perfect for my needs now.

  • I have one other sprite as "detector" a bit in front of my player sprite, that overlaps the crate & triggers to turn the physics for the player on, so the player stays always outside of the crate border...

  • Because this the physics of the player is normally disabled, only then, when the player sprite overlaps the crate it turns physics on. The problem is, that on the first contact, the crate makes a jump. After this, everythings works normal.

  • I am playing a bit around with physics and have a problem, that when i turn physics on (with a trigger

    on overlapping) the crate "jumps" on the first collision, after that everything works normal.

    Please somebody look the capx if you can give some advice on how to avoid this behaviour.

    Thanks.

  • Wow, works great! Super smooth! The only downside is the big file size. My game has currently 320kb if i export for web, with nw.js i get near 90Mb (64bit Win)!

  • It works great for me, but because everybody has a different hardware configuration & software he/she uses, take care. Win 10 still is in development & there can be system crashes or data loss. But if you know what you are doing then have fun! For me Win 10 looks already very promising

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  • Yeah, i remember this time in the early 90's, when computers were so f...ing expensive! And also, the time we shared floppy disks on the school yard..lol

  • In the past i had some problems with the C2 Editor, because i bought in on Steam.

    I use C2 mainly on my Notebook with an integrated Intel Hd 3000 and the editor

    started to freeze many times, so i could work with C2 but it was no fun to work with.

    Anyway, today in the morning i installed the technical preview of Win 10 and until now

    it works very smooth. The editor did not freeze one time. If it stays like this i am more

    than happy.

    P.S. Also, with Win 10 will come universal apps, that work on XBox, too. I can imagine that they

    are coded in html+javascript! This would be another great step for C2/C3 and us

  • helena: At the moment, i am just going for the colors, but thanks for the info, i didn't know that (started my 'career' already on an Amiga 500 ^^). Very interesting fact, maybe i will use this for another game.

  • : thanks for the link, will look this up.

    There is a plugin for unity (tiled2unity) that works perfect with tmx maps and animations, i wish this

    for C2 too...

  • UPDATE: I worked more on the graphics, put some new game elements & changed the level design process to Tiled, so now i can make new levels much faster.

    I really wish there would be support for animated tilemaps.

    Please try the game out (link in first post) & tell me what you think,

    what could be improved, if you like the art style or if it's way too retro etc.

    Any feedback is welcome.

  • Color Cycling would be a dream! Imagine you could have something like this in your games:

    http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5

  • Hi,

    i would like to know, how C2 is organizing the images for the integrated tilemap plugin.

    Because, if i use one image for different tilemaps in different levels, and later i see that i must

    resize the image to add some more tiles in a level, do i have to reload the image for every other tilemap?

    I want to know, if C2 makes its own atlas of the tilemap image. If i change the image and

    don't reload it for every tilemap object, do i end up with an amount of separate images?

  • [quote:23fsmxx0]bunnie: Hi! Cool game! I can help you with some simple music if you like, just let me know!

    thanks. i can code, i can push some pixels, but in making music i totally suck

    If you have some retro tunes, they would be very welcome!