Chupup Games's Forum Posts

  • Serif DrawPlus is a very good vector software, that everyone interested in making vector art should try out. I use it many times (i use inkscape, too, but for a beginner serif is better in my opinion).

  • edisone: thank you!

    izzyedu10: if you don't want spend money Inkscape has everything you will need for your game art.

    Another very good vector software, that is beginner friendly and doesn't costs much is Serif DrawPlus X6

    Also check out these Inkscape tutorials (i can not post links yet, so you need to copy&paste):

    http://2dgameartforprogrammers.blogspot.com

    http://www.youtube.com/playlist?list=PL5D9C73B25663FBCB

  • If you work in a company, then normally the work is divided between the team members, for example on does the programming, one the design, another the animations and more one guy for the sound effects. For big, ambitious projects this is much better, than one person making everything alone. But if you make your own little games at home, it is possible with a lot of hard work to do everything yourself. And with enough time and money you can study everything you want of course - only for become a real professional it's better to concentrate on one area alone. Also with just one area you have enough to learn for the rest of your life...

  • The default browser on android is very bad, special for games. If your game works on the mobile firefox, chrome and safari, then i would not worry about the standard browser, that soon gets obsolete.

  • If you change your topic for something like "Help with Google Play Config", then i am sure somebody will help you.

    Maybe he don't want to share, just work together with somebody? Is there a per seat-licence for construct?

  • Thanks all for your answers! I don't want open my projects from the personal edition in the free edition, i just want to use the newest beta to try the new shiny features and use the normal version for day-by-day work.

  • But, what you can do is to go to Kickstarter or IndieGogo and show your idea there for raise some money. You can make a short demonstration of your game idea with the free version, as long as you don't sell it. If you get enough money, then you by the full version of construct 2.

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  • #offtopic - Know the edit button? Would make your post more readable.

  • Maybe his eventsheet got mixed up and he took the wrong action?

  • Can i use the full version from steam and the normal free beta version for testing out new things together on one computer or will there be conflicts?

  • Don't think that Unity is the magic solution for solve the mobile problems. Unity WebGL support will be nice, but it's more intended for desktops. You always need to optimize your mobile games, it doesn't matter what engine you use. And special Unity has a big overhead, that could slow down games on mobile devices.

  • Sure, there is a solution. If he is a good programmer, he can use a text editor and write pure JavaScript or he can try one of the many frameworks, like Phaser, PixiJS or MelonJS. In Construct 2 it is not possible, he could only use the SDK for make his own objects/plugins. In my opinion, you can work very fast in construct 2, if you know how to use it.

  • Nice bundle, sadly i am only able to buy over steam at the moment. But anyway, next week I will get my license..just waiting for my last client to finally pay me (lots of work with CreateJS, I am so happy when i will be able to use Construct! It's so much easier and faster)

  • In this tutorial I will show you how to create a simple game character, that you can use as a basic design for your player or enemy sprites. This is not a step by step tutorial, because I wish to give you some ideas of a general graphic design process, for later you can create your own ideas. Simple copy and paste never will improve your art skills!

    Some general advise:

    1. It doesn't matter what software you use to create your graphics. If you spent 1000,- bucks for Photoshop, but don't know how to use it, your designs will be crap! If you start out, use Gimp and/or Inkscape, both are free, mature graphic packages. Learn how to use them. There are plenty tutorials around on the internet. Read the manuals – you have no idea what you can learn from them!

    2. You don't must study graphic design for nice looking artworks. One very important point, that can make the difference, is the correct use of colors & light.

    Make the light problem easy for you: Choose one(!) light source for your level (for example from the upper left) and use it for all your assets. Nothing looks more unprofissional than one tree has light on the left side and the rock next to it has light on the right side.

    Finding nice colors can be even more easy. When you start out, don't use more then 5 colors on a character, better just use 4 or 3.

    For finding colors that fit together, use this tools/websites:

    kuler.adobe.com

    paletton.com

    Your character (or sprites in general) should always be in more bright colors than the background, because they are the centrum of attention in a game. Don't make your backgrounds more colorful then the sprites, or the players of your game get lost (and a headache).

    3. Keep it simple! Yes, this is actually very important. Keep it simple. If you want publish your game on iPhones or Android phones, nobody will see the details on which you worked for hours anyway.

    So, how you make a game character like this?

    It's very easy. Keep it simple!

    Use ellipses for the head, eyes, ears, body, arms and feet. Thats it.

    There is really nothing more you need to do. Draw some ellipses and arrange them to create a funny little guy, that you can send on some video game adventures.

    If you use small assets or your game should scale on devices with tiny screens, it is better to don't use outlines at all. Also, never use 100 % black and white color, because that ends with having strange artifacts, when your character is moving around. In my character design above i used a light gray to fill the eyes and also the black hair is not really black but a dark gray.

    Don't fiddle around too much with details. If the player is fighting monster alligators and trying to survive, he give a f... if your character has nice gold buttons on his jacket or a dragon tatoo on his neck. Look my character design above, i didn't even care to give him a mouth.

    By the way, I normally use vector software, because you can easier change things, like the size of the head or recoloring the whole guy. But every person is different, so use what you like best.

    Give it a try and most important have fun! Maybe you can show me some of your creations.