chrisbrobs's Forum Posts

  • You can get around it, if you remove the family attribute using the 'family manager' in layout properties.

    <img src="http://dl.dropbox.com/u/22173473/familycrash.png" border="0" />

    Doesnt solve the bug, but it works. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Don't know what you mean?

    I may have bought the C2 early-adopter license, but I'm still using CC, as are a lot of people on here.

    For instance, Chrisbrobs creates something new in CC virtually every 5 minutes :)

    zen

    It actually averages at 4.8 minutes.    <img src="smileys/smiley36.gif" border="0" align="middle" />

    (Im gonna buy the early adapter licence this week, and flood that with examples)

  • Jayjay wrote:

    Reminds me of the 3D remake of Tower Toppler for Linux. You make some cool stuff Chrisbrobs.

    Never played that one, but googled it and it does look similar !

    -----------------------------------------------------------

    Urled wrote:

    Is it possible to smoothen the borders of 3D-objects?

    I dont think you can do much about the edges ? but if you use a slightly blurred, semi transparent texture you can reduce the contrast. (the background color is also a factor)

    Note: The effects are done BEFORE importing the texture into Construct.

    Heres an example....

    <img src="http://dl.dropbox.com/u/22173473/blurtexture.png" border="0">

    Edges

    There might be other ways that i dont know about using effects?

  • Have you had a look at ROJOhounds Texture-setter plugin ?

    "Animated textures for 3dobject's"

    link

  • Hi everyone!

    I'm asking for your help because I'm having some troubles creating a Slot Machine.

    There is an example of a slot machine created by ROJOhound using C2.

    You can find it in 'Your C2 tests'(on page 2)

    ---------------------------------------------

    Can't help with the other stuff.

    Good luck

  • 3d Catapult model (fires 3d boxes)

    <img src="http://dl.dropbox.com/u/22173473/Catapult.png" border="0">

    Catapult

    (note..the arm uses a custom collision mask)

  • Firework puzzle game..(bear with me!)

    Fireworks?

    1, A simple puzzle game where you have to build a 'Firework' using the components in the inventory?

    2, Each level consists of a seperate combination of components that you have to drag and drop into the 'build window'.

    3, Click the test button......if it matches the level example you move on to the next level.

    <img src="http://dl.dropbox.com/u/22173473/fireworks.png" border="0" />

  • <img src="http://dl.dropbox.com/u/22173473/draw2pic.png" border="0">

    Simpler version.

    Click on a button to activate the texture, Left click to paint:

    WIP CAP: cap

  • Latest collection:

    Ammo box

    Generator

    Gun

    Pallet and barrels

    Turret

    <img src="http://dl.dropbox.com/u/22173473/NEW3D.png" border="0">

    3d models

    "This model is free software.

    You can redistribute it and/or modify it under the terms of the

    GNU General Public License as published by the Free Software Foundation,

    either version 2 of the License, or any later version,

    or you can redistribut it and/or modify it under the terms of creative commons license CC-Attribution/by (http://creativecommons.org/licenses/by/3.0/)"

    The above text came with the models.

  • Example of a 3D Object used to create a rotating tunnel, and player character with platform behaviour.

    <img src="http://dl.dropbox.com/u/22173473/tunnel1.png" border="0">

    tunnel

    Pretty useless but could be improved, and used within a game?

  • Oh snap, I'm screwed. I don't have a middle mouse button D:

    Well anyway, I still think it's pretty cool and artsy. Keep up the good work :D

    ----------------------------------------------------

    key controlled

    I have a version that can be controlled with keys (and mouse)

    Right arrow / down arrow / left arrow.

    Bit tricky to use, but you can give it a go.

  • Dont know if you have already done it, but it's missing the option of saving with transparent background ? (unless i missed it)

    I added it to the version i downloaded (you can use the transparent flare image for a particle texture.........just a thought?

    Cool app. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Edit...I just read your first post...youve already done it!

    Oh well.. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • It's definitely cool and interesting... sorta limited in its usefulness, though. Also, there's two things that weren't clear to me: 1) how do you create clouds? and 2) what's up with the phrase "control the mouse pressure" in the tutorial? I don't know what mouse you're using, but mine really only is either clicked or not clicked... there's no "in between," so to speak. Anyway, pretty cool stuff.

    1, The mouse keys activate the Paint brushes : You move the mouse to paint.

    Right mouse click (hold down) Dark green blocks

    Middle mouse click (hold down) Clouds

    Left mouse click (hold down) Grass and vines.

    2, "control the mouse pressure"    Bad description, I meant you can create different effects depending on how long you hold each of the buttons down...it takes a bit of getting used to.

    I agree, at the moment it is limited but i will improve it (more brushes)

    ROME WASN'T BUILT IN A DAY <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Drawing App (Based on Lucids 'Creepy ink' example)

    Ive been working on an Painting App to create game backgrounds.

    Its not finished...You can only paint Clouds, Grass and vines, and one type of structure, and you cant save your picture yet.

    I managed to paint these backgrounds in about 10 minutes with it.

    <img src="http://dl.dropbox.com/u/22173473/PIC8.png" border="0">

    <img src="http://dl.dropbox.com/u/22173473/2PIC.png" border="0">

    Download

    The download includes a basic tutorial.

    Work in progress

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  • I dont know the exact reason, but this system is used in most of the 2d game makers i have encountered.

    Right is 0 degrees

    Down is 90 degrees (bottom)

    Left is 180 degrees

    Up is 270 degrees (top)

    Might be because, in most of early games (side scrolling) you always started off at the left of screen of screen, pointing towards the right? (So the default angle right is set at zero)?

    If you want your bullets to always fire a certain direction, you could put them all in a 'family' and use something like:

    + System: Always (every tick)

    -> Bullets: Set angle to 270

    This would make the bullet fire up.