Chadori's Forum Posts

  • You can try this action event:

    Character --> Spawn Another Object --> Object(Layer)(Imagepoint)

    It should do it.

  • Okay so wait a sec. The resolution you guys are talking about, is it basically Layout Size?

    No we were talking about the window size.

  • I'm currently working on a guide to get and use the Intel XDK key.

    I'll keep you posted

    Great XD.

  • Which is better for GPU performance? IntelXDK or Cocoon.IO?

    I have a game made of 1280px*720px and my game is only working(playable but a bit laggy) with phones with version of 4.4 Android Kitkat but I wan't to tweak it as much as possible to reach 4.0 version phones (Jelly Bean Android). And I am planning to switch to Cocoon from IntelXDK but I am having a hard time building it. So, does anyone have any advice or answers or suggestions which is better for GPU rendering?

  • - I really liked the game. It was simple but addicting XD

  • - It doesn't work with Cocoon.IO for me? Did you try to test it with Cocoon.IO?

  • I tried this and have run into a problem. I have it set to:

    Every X Seconds - Save Game "mysave"

    Start of layout - Load game "mysave"

    which works fine if I close and re open the game. But then if I do it a 2nd time it doesn't load.

    I think you misunderstood the use of Save() :

    Save() is not something you use to save changes what the player did on your game ex, for every 2 seconds since it will be too hard for it saves almost everything in your game.

    In your situation, if you are saving for ex. money, coins or anything that is a value. You should use the localstorage. Please refer to the table above.

    -Edit

    Save() is for example, for RPG- Games that you save your gameplay state from where you left off. Since it saves almost everything, then it would be too inconvenient to add a time interval lesser than 30 seconds for (every X seconds) to save the gamestate. Besides, while saving it will pause momentarily depending on the write speed of the Device.

  • JesseJames11 - The Save Action saves almost all : Arrays, Local/Global/Instance Variables, Sprite Positions, Size and Etc. , Dictionaries,

    Except:

    The LocalStorage(previously called WebStorage) is not saved since it already persists even when closed, so this is an independent storage.

    -Input state (i.e. mouse position, or whether the player was holding keys or touches)

    • AJAX requests
    • WebSocket connections
    • The XML object
    • User Media video or audio feeds
    • Facebook login
    • (WebStorage/LocalStorage!!!! state)
    • CocoonJS/Windows 8 state
    • Any in-app purchases on any platform
    • Anything with the 'No Save' behavior)

    More information:

    https://www.scirra.com/tutorials/526/ho ... -savegames

  • JesseJames11 - What are you trying to accomplish? If you are trying to save a game state and later loaded by the player then you can use the system action (Save)

    System --> Save --> Slot("Save Name")

    If you are trying to save values like coins then you can use the localstorage. Arrays works like variables but comes with three values per row (X, Y, Z) unlike variables which only has X per variable, and arrays are not saved on close of app. But array values can be downloaded to the LocalStorage so that it can be saved even when app is closed and loaded afterwards whenever you want to, like "on game start up" or "start of layout".

    In conclusion,

    If you want to save game state:

    System --> Save --> Slot("Save Name")

    If you want to save game values:

    Storage:-------Persist on close of app:---Can be set on LocalStorage:

    Local Storage:----------Yes-------------------------(Yours truly)

    Dictionary:--------------No----------------------------Yes

    Array:---------------------No----------------------------Yes

    Local/Global/

    Instance Variables:--No----------------------------Yes

  • luckyrawatlucky - I don't understand the error log. Can you give more information about how you built or exported your game. Did you use Admob-cranberryplugin's for admob?

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  • 6ft - You still need to have a webhost. A domain is only an address for your site but you still need a webhost for storage(webserver) and functionality.

  • & - You really should request one from , After all, they will have to give those to you two since you bought the license. I agree , Scirra should really buy the IAP and Admob plugins from cranberrygame or atleast a license subscription of use to fix the issues.

  • AndreasR - I found the problem. The problem was the version number, I changed the Version Number from v1.0.1.1 to 1.0.1 .

    But I have another problem. When I compiled it, it said failed because the compiling took so long? Do you know how to fix this?

    Thanks in advance XD.

  • KaMiZoTo - Nice! I like the new graphics of THERE IS NO GAME XD

  • agent2557 - If you bought your license, You should also receive your license badge. But currently I don't see it. If you can't have cranberry's plugin, You can try this but this method only works for some people. https://www.scirra.com/tutorials/4848/h ... osswalkxdk