Chadori's Forum Posts

  • Ken95 I have a cliche idea but might work. A kid that watched his family being killed and grew up later and trained hard to avenge his family, met a guy in a few chapters and

    explained that their family were killed because of possession of great power which is "him" and his family successfully saved him. The "guy" he met trained him to fight and to find a man to kill and obtain information regarding the killer but later on he discovered that the "guy" who trained him was the one who killed his family for power and now they clash using their own powers equal powers.

    Plot twist: The "guy" (who trained him) also has power and it is equal to the kid's family(clan) but since ancient time, no one ever settled who is stronger until that day they(enemy) had an inside man to collect information regarding the kid's family. Also, the "guy" wanted the other clans powers, so that he can combine it with his own to rule the world.

    Now that I think about it. It isn't cliche anymore.

    You can make this in a week if you work 12 hrs a day.

  • Ashley : I cut a part of my game project to focus on a single Layout and also to reduce file size so that it will be easier for you to evaluate the problem.

    Problem:

    1) Seams show when I export to crosswalk android and it commonly happens to devices that doesn't have the screen resolution size the same as my game (1280*720).

    2)Seams becomes bigger or more noticable when I zoom the using the LayoutScale + Lerp.

    3)Seams shows up commonly on lower specs phone (below Android 4.3) but it also shows up above or equal 4.3 Android Version. This is because the screen resolution of the other phones still not the same as the game resolution size(1280*720) even when they have better and faster speed.

    Note:

    1) This doesn't appear on preview on Computer(Tested on Acer Aspire Switch 12)(NWJS).

    2) Tested Devices that has seams:

    *Samsung Galaxy Grand Quattro (4.1.2 Jellybean)

    *Samsung Galaxy J7 (5.1 Lollipop)

    *Samsung Galaxy S (4.2.2 Jellybean)

    3)Tested Devices that has no seams:

    *Samsung E7 (4.4 Kitkat)

    Ohh Yeah Ashley - The .capx I gave you is a cut part of my game project .capx, so it is very possible that there are bugs since I just deleted the event sheets, objects, familiies, plugins and etc. So I am not sure if other features of the game might not work, I am sure though that the On-Screen Controls can't be used and you have to use the arrow keys and also the animations will not work since I kind of deleted the events.

    "But I made sure that the zoom(lerp + layoutscale) that causes the seams to get bigger and the graphics and object placements are still there(so that you can evaluate what causes the seams." & also the Project Properties and Layers, I did not touch them so you can also evaluate them."

    Capx. : Deleted

    Thank you very much Ashley for taking time to fix this . This is a problem that I was having a hard time on and now I really need help.

    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Another question (but related to the .capx):

    As you can see, I use the same Sprite for the Behavior "Platform" and the "Design of the character" . And sometimes I can trigger a glitch especially on AI collision and Character + AI collisions. And sometimes my AI Platformer (having one sprite with both "Platformer Behavior" + "Design") gets a hard time jumping and checking for walls simultaneously.

  • I get seams between sprites when I export to android crosswalk ? I noticed this only happens if their device does not have the exact resolution of my game(1280px*720px).

    Info:

    I set the fullscreen mode to "Scale Inner".

    My game resolution is 1280*720

    Sprites don't seam on PC.

    Ashley

  • PapitoMyKing - No, you will still have to face your nightmares XD . But do not worry for WebGL 2 is coming to improve HTML5 gaming performance.

  • glerikud - no I don't use that for mobiles, too hard on GPU. Unless I use a lower resolution like (854, 480) or (640, 360).

  • glerikud - the device I used are the ff when I played my app:

    Android 4.1.2 (Jellybean) - (640px*360px screen resolution of device) : Samsung Galaxy Grand Quattro. (Poor Performance and not playable. 3px seams size(white border between sprites.)

    Android 4.4 (Kitkat) - (1280px*720px screen resolution of device) : Samsung E7 (Playable and a bit fast)

    Android 5.1 (Lollipop) - (1280px*720px screen resolution of device) :Samsung J7 (Faster than Kitkat but graphics shows some seams when "layout scale and lerp are used".

  • First. Thank you for sharing your information .

    First of all, poor game performance is not always the issue of HD graphics, often unoptimized code (events) are the cause of performance leaks on low-end devices.

    Possibly and Commonly true but not in my case when I tested a simple 1280*720 in a jellybean (4.1.2 Android device) Seams were seen like 3 pixels border for each sprite and tile and 3~10 fps. My only event on that spritesheet was to move the scroll x with lerp to make a scenematic view. The phone I used only supports (640px*360px) for playback, I don't know if it is the playback resolution limit is the fault or the optimization. There are only 3 phones I used to test 1280px*720px resolution games. 1 is Kitkat(4.4) (HD screen resolution) and another 1 is Lolipop(5.1) (HD screen resolution) and the other 1 is the Jellybean (4.1.2) (640x360 res).

    -------------------------------------------------------------------------------------------------------------------------------------------

    I made a performance report I got from testing, I have only 3 devices which I tested on.

    Feel free to correct or add details for my accuracy is based on estimate.

    *4.4 Kitkat (Supports HD)

    Only Graphics and Simple Events: A little fast

    With Graphics and Game Events(Finished Game) : Playable and a little fast or acceptable for me.

    *5.1 Lollipop (Supports HD)

    Only Graphics and Simple Events: Fast (but small "seams" appear - must be graphic card limitation, I don't know the problem and I am still looking for answers)

    With Graphics and Game Events(Finished Game) : Faster than Kitkat or Smooth Play (with small seams) - I also set Pixel rounding "On" to remove it but on "lerp + Layout scale" it shows the seams again.

    *4.3 (Feedback of my game)

    Only Graphics and Simple Events: I don't know yet.

    With Graphics and Game Events(Finished Game) : Playable but a bit laggy.

    4.1.2 (640x360 screen resolution)

    Only Graphics and Simple Events(platform behavior and solids): Bad quality and very lag (playable but very lag). I don't recall but I think there were seams. Not sure.

    With Graphics and Game Events(Finished Game) : Certainly not playable even on splashscreen. Very Lag and looks like there is a 3px sized seams.

  • I plan to make a new game on Construct 2 that can work both mobile and PC but I focus more on mobile android because I will make the alpha, beta or debug there. And got me thinking that my previous 1280px*720px game can only ran on Android versions (4.3 and above) but only on a playable rate(not fast) and on Jellybean(4.1.2) had a lot of seams or separated sprites and in my estimation the fps was about 3 -> 10 fps (not playable). So which is better, to move on making SD resolution sizes (854, 480) or stay HD resolution (1280, 720)? Ohh yeah. But I am also worried that if I make an SD resolution game, it might not look good on tablet and PC's??

    Sorry if my question is kind of supposed to be my problem and my decision. But I am doing this so that I can hear people's advices and experiences on which is better and which is worse. Thanks XD

  • I'd like to play this as soon as it releases (Thumbs up(Y)) . I like how the game works, this type of games are what gamers like to play on googleplay. Have you decided on a new release date or are you still waiting for the IntelXDK update?

  • Tetriser - The touch is so much better now than before. It is much more sensitive but the blue sprites still checks overlaps a little bit delay. But not very noticable since people would think of it as their lack of timing. Thumbs up (Y)

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  • paulxx - Nice game XD. I played it as soon as it was released (Y) . The game is good, the story is epic, the graphics is mysterious but the controls were the downfall. The controls was a downfall since it was too small. But if the player played long enough then he/she will get used to it and be fine. The game is also highly optimized and runs even in my jellybean phone. If I may ask, what resolution did you use on your game?

  • Tetriser , This is a pretty nice game for graphics but gameplay seems very difficult and some stages don't overlap with the other blue buttons. Example in stage 1, I got a good timing but it didn't reach the blue button, 1 out of 10 or something it will reach but non-pressable even when timed right. There must be something wrong or I am just not doing it right. But still Thumbs up on the game XD

  • Actually, screw that.

    Lol. XD

    Select the background layer, and set its color to black.

    This will only work for games that has a black background. Since my game that has the problem comes with different colors, then this is not applicable. I have no choice but to manually extend the size of the background of each layout.

    Btw. I think I can still say that this is a bug for which the layout scale only zooms not expand. So normally it shouldn't reach the outside edge of the window.

    Ashley?

  • I followed your way to fake the bounding with black bars but since my game is a rpg and has many layouts, which is a bit pain if I extend each background. I want to try your bounding fix.

    But I did not understand how to implement this (clamp(lerp(),min value, max value))?

    What would be the value for min val and max val?

    newt

  • Ashley, have you seen this bug report? I have a feeling that this is the only bug report that has not been resolved from Feb. 19, 2016 to the previous date. This bug really makes my game look unprofessional or badly made or buggy. If you can fix this as soon as possible, I'll be very grateful.