CF78's Forum Posts

    No.

  • Is it going to be for mobile? Seems really cool.

    Thanks! Not likely.. There are far too many actions that would be a bit cumbersome on mobile devices.

  • 'Dragon' WIP - video

    https://youtu.be/lfDCddpqtwY

    'Succubus' WIP - video

    https://youtu.be/D1SpybVGMKw

  • For those of you looking to step up your pixel art skills and tool set, I recommend Pyxel : http://pyxeledit.com/index.php It's cheap for what is able to do. $9 only!

    It's great for pixel art, pixel animations, and has tilemap features built in. I'm a Photoshop user (have been since the early days) but Photoshop isn't the greatest at pixel art.. I use Pyxel to create and layout and refine later in Photoshop if needed.

    Just thought I would share

    Cheers!

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  • Working on a garden area with a pond...

  • Looking good!

    Thanks! Digging that procedural animation!

  • facecjf if i understand this event sheet, you have already specified on what array slot different weapons will be and then you are just adding to this value.

    In my game inventory is little different - let's say that player will first pick up health box, then after few minutes handgun and bullets, so health box will be on slot 1, handgun on slot 2 and bullets on slot 3. But some other player can pickup handgun first, then bullets, then health box and now order will be different. I can't expect order of pickup, so i can't put always healthbox on first place, handgun on second and so on.

    Correct. I Added a true / false value in my array. Basically it sets a value of 1 = collected or 0 = not collected. Order of items I wasn't as concerned with. With a simple event and the true / false value from the array you can display only items collected by checking the array for items with a value of 1 (collected).

  • Thanks! BTW uhhhh how'd you make those nice 'lil speech bubbles? Do they adjust to the size of the text?

    Ahh yes I just worked on those They are a 9-Patch sprite. They are dynamic, and adjust to size of text.

    Every Tick :
    ----action----
    9-patch object : set position to(spritefont.X - 8, spritefont.Y - 8)
    9-patch object : set size to(spritefont.TextWidth + 16, spritefont.TextHeight + 16)
    -----------------[/code:3tf6jrn8]
    
    The extra values of 8 and 16 are offset values which will vary on your placement and 9-patch design
  • Right now i am making inventory system for my game and i have some issues with it.

    I would like to get location (X,Y) of the item, based on it's value.

    My inventory array looks like this:

    Frame Number

    Amount

    Name

    With frame number i am selecting picture to be shown in inventory, if amount is higher than 0. But with "Name" parameter i would like to find specific item in inventory and to increase/decrease it's amount.

    Let's say that i want to reload my gun. In game i have "Handgun" and "9mm ammo clip" items in my inventory. When player reload it's gun, one 9 mm ammo clip is removed from inventory. My problem here is how to refference this specific item in array. Right now i am adding items from inventory with function that has two parameters, number of frame to be shown and amount. When i am removing i must specify X location in array and amount to be removed.

    Can't really post my .capx but here is a screen shot on how I handle ammo collection and checking array. Perhaps it will be of some assistance.

  • Dude this is dope. Reminds me of Karateka.

    Thanks a lot! Ah man, that game was epic.

    Changed the cave tile color. Purple definitely gives me more of a cave vibe.

    I dig this! looks great... But I am a sucker for purple

    Some more progress on this thing - Not calling it a game yet

    Dialog

    More challenges

  • Playing around with some fighting mechanics. (62 events and 5 instance variables)

    We've got multiple bugs being talked about here.

    This thread is about multiple exes not shutting down on close.

    I think the other is about Nwjs not running on Windows 10.

    Trying one bugs solution might work for the other, but logic would indicate otherwise.

    Agreed. Though I'm on Win 10 and everything else is working (minus the left over nw.exe)

    What baffles me is... ( correct me if I'm wrong here ) Multiple instances when running/previewing a project seems to be normal. Not seeing the issue there considering the fact that NW is based on chromium and when you open a single chrome window you get multiple chrome.exe instances in your task manager.

    Example

    as you can see multiple tasks for single chrome window... And a left over nw.exe

    I think the main issue is once a project/preview is closed a remaining instance of NW.exe is still active.

  • "succubus" personal project I'm tinkering with.

  • Majox You need to create a mask - This should help you out greatly :https://www.scirra.com/tutorials/1336/making-a-simple-mask