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  • Working on an online multiplayer platformer! Based on the online multiplayer template, but that one is top-down. This is the first playable... thing. If you want to try: , and if you don't, scroll on I have no idea what kind of game to make, so I 'm open for ideas.

    Omg. This is so awesome. How hard was it to get things done? I want to do a multiplayer game, but idk if I can do everything myself...

    Which part was the hardest?

  • Working on an online multiplayer platformer! Based on the online multiplayer template, but that one is top-down. This is the first playable... thing. If you want to try: joeriridder.nl/games/online/index.html, and if you don't, scroll on I have no idea what kind of game to make, so I 'm open for ideas.

    Hey i was just wondering how you went about to host ur servers to be online? does it cost you anything right now to keep ur servers online?

  • Omg. This is so awesome. How hard was it to get things done? I want to do a multiplayer game, but idk if I can do everything myself...

    Which part was the hardest?

    Thanks! The hardest part was understanding how everything actually worked. After that, I only had to change the get-bit actions to fit the platform behavior, instead of the 8-direction. If you want, I can provide the .capx.

    Hey i was just wondering how you went about to host ur servers to be online? does it cost you anything right now to keep ur servers online?

    I'm not using my own servers right now, but the Scirra server for online hosted games. It works fine, although I'm thinking about using the server I host my website on. That obviously costs money.

  • > Omg. This is so awesome. How hard was it to get things done? I want to do a multiplayer game, but idk if I can do everything myself...

    >

    > Which part was the hardest?

    >

    Thanks! The hardest part was understanding how everything actually worked. After that, I only had to change the get-bit actions to fit the platform behavior, instead of the 8-direction. If you want, I can provide the .capx.

    > Hey i was just wondering how you went about to host ur servers to be online? does it cost you anything right now to keep ur servers online?

    >

    I'm not using my own servers right now, but the Scirra server for online hosted games. It works fine, although I'm thinking about using the server I host my website on. That obviously costs money.

    I would love to see that. Thanks in advance

  • Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.

    Here are the individual parts all spread out.

  • Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.

    Here are the individual parts all spread out.

    nice...is the blob shadow your collision mask?

  • nice...is the blob shadow your collision mask?

    Actually the dark red circle in the middle is. I have all my collision shapes for characters, walls and obstacles shifted up about 12 pixels so that projectiles appear to collide with the center of mass rather than ground level if hit from below.

  • Good morning fellow devs,

    I am a indie game developer and finished my latest game on android. I can really use your help in making this a success by spreading the news. Any feedback, good or bad, will be appreciated,

    As always downloads and ratings are welcome,

    Here is the link:

    https://play.google.com/store/apps/details?id=com.frostytornado.monstermemorymadness

    And some screenshots:

  • >

    > > Omg. This is so awesome. How hard was it to get things done? I want to do a multiplayer game, but idk if I can do everything myself...

    > >

    > > Which part was the hardest?

    > >

    >

    > Thanks! The hardest part was understanding how everything actually worked. After that, I only had to change the get-bit actions to fit the platform behavior, instead of the 8-direction. If you want, I can provide the .capx.

    >

    I would love to see that. Thanks in advance

    Alrighty! Here's the link for the .capx: http://joeriridder.nl/games/online/extra/onlinegamewip.capx

  • Dude this is dope. Reminds me of Karateka.

  • Changed the cave tile color. Purple definitely gives me more of a cave vibe.

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  • Dude this is dope. Reminds me of Karateka.

    Thanks a lot! Ah man, that game was epic.

    Changed the cave tile color. Purple definitely gives me more of a cave vibe.

    I dig this! looks great... But I am a sucker for purple

    Some more progress on this thing - Not calling it a game yet

    Dialog

    More challenges

  • Thanks! BTW uhhhh how'd you make those nice 'lil speech bubbles? Do they adjust to the size of the text?

  • Thanks! BTW uhhhh how'd you make those nice 'lil speech bubbles? Do they adjust to the size of the text?

    Ahh yes I just worked on those They are a 9-Patch sprite. They are dynamic, and adjust to size of text.

    Every Tick :
    ----action----
    9-patch object : set position to(spritefont.X - 8, spritefont.Y - 8)
    9-patch object : set size to(spritefont.TextWidth + 16, spritefont.TextHeight + 16)
    -----------------[/code:3tf6jrn8]
    
    The extra values of 8 and 16 are offset values which will vary on your placement and 9-patch design
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