Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed. Here are the individual parts all spread out.
Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.
Here are the individual parts all spread out.
I'm speechless. Can you do a tutorial how to do this?
Arclight
I've had a few other requests for a tutorial already, so I guess I'd better get on that!
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Looking good!
Some prototyping of the day...
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— Looking good!
Thanks! Digging that procedural animation!
Amazing idea and implementation!
As a retro lover I love keeping pixel art stuff and enhace it with modern computing capabilities!
Yes, congrats, it looks very good!
Trying to decorate a bit but the strongest side of my game (If I finish it someday) will be the progression through characters skills and stats customizations
Geez, some super cool stuff here in the last couple of pages.
Wow, lots of cool projects, i better get my ass to work to keep up!
Working on a garden area with a pond...
Building weapons for Thumb Space
Is it going to be for mobile? Seems really cool.
What do you guys think of it? It's a game I've been working past couple months with long breaks. Doesn't look special, but mechanics are what i focus most.
http://i.imgur.com/hEHnJY7.png
http://i.imgur.com/mv6aYgG.jpg[ How is it?
Thanks! — Not likely.. There are far too many actions that would be a bit cumbersome on mobile devices.
Just finish my first try of making a Barbarian. What you guys think?
Also, with a second axe or not? I'd like to use two but would hide too much of his body.
edit: Just changed his arm position a bit. Any feedback/Ideas for him?