CF78's Forum Posts

  • Thanks a lot! Beaverlicious

    Reshay Love the watercolor style of your game! So unique and fresh

    Egon Looking awesome!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Whoa! This is really well done! Video looks great and I think this something the community will find great use in. Keep up the great work!

  • Kill enemies, collect the brains, save humanity, and get more lives! Or lose 'em all when you die.

    [attachment=0:2kuhkpgv][/attachment:2kuhkpgv]

  • Update 2-22-15

    The screen below may not mean much, but it's a slight turn in a new direction. Currently the player has a set number of lives, along with the collection of extra lives via placements on the map. As it stands, it's pretty simple, and straightforward. To give the game a bit more ummf.. I have expanded on the theme of "brains" through out the game. Considering you and your foes are advanced cybernetic AI robots with human brains, and the story is based on the use of human brains... I added brain drops on the enemies.

    [attachment=2:33qqm6it][/attachment:33qqm6it]

    Kill an enemy, enemy drops a brain - player collects.

    If you die, brains are emitted (similar to sonic's rings) and the game is over. If you beat a level, without dying of course, you advance further in the game adding to the "Saved Brains" total from the collected brains from each level. The fun part is that after collecting X number of brains, you will be able to buy extra lives to overcome perma-death. In contrast if you don't purchase lives with the brains you have collected and continue to advance, you can loose ALL of your save brains and die. I still have a bit of testing to do, to see if this method works well as the game increases in difficulty.

    [attachment=1:33qqm6it][/attachment:33qqm6it]

    Update - EDIT

    Yay! Testing successful! Extra lives based on brain collection. In this case you need 50 brains to get extra life. (which has been rewarded previously on last scoring round)

    [attachment=0:33qqm6it][/attachment:33qqm6it]

    Brains collected = brains collected at level completion

    Brains Saved = Total brains left before extra life reward

  • I thought I would share a bit of the process. I have been going through my notes on my game, and it dawned on me how intensive the amount of thought, planning, and creating that goes into game development is. It's like no other process I have encountered. Here's a shot of the past 2 weeks of notes, ideas, and to-do lists.

    [attachment=2:2y64o7yp][/attachment:2y64o7yp]

    Some shots of early sketched ideas.

    [attachment=0:2y64o7yp][/attachment:2y64o7yp]

    [attachment=1:2y64o7yp][/attachment:2y64o7yp]

  • Nice work! This looks really fun.

  • 1) These screenshots are awesome everyone!

    2) Quick question, what do you guys use to get the animated gifs?

    3) Keep up the awesome work everyone!

    I use Fraps and then import to VirtualDub and export animated gif

    More info here: http://www.reddit.com/r/gamedev/comment ... _saturday/

  • Your game is looking pretty stellar! There's a few game on these forums that are shaping up quite well, and this is one I'll definitely keep an eye on. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks a lot!!

    What software did you use to make these videos in .gif???

    OMG it's a process... lol : http://www.reddit.com/r/gamedev/comment ... _saturday/

    1. Use Fraps to record

    2. Import to VirtualDub, remove every 3rd to 4th frame to keep file size down, and export as animated gif.

  • Thank you so much!

  • Beaverlicious hahaha Nice! Now I can't stop seeing the brain! lol

  • My walker bots were a bit to close to Nuclear Thrones robot character. So I changed them. I like em way more this way..

    [attachment=0:1658kvsp][/attachment:1658kvsp]

  • Thanks for spotting that!

    I've updated the art work to something more fitting to the game and the rest of my enemies. Kind of a blessing in disguise.

    [attachment=0:1c369p5i][/attachment:1c369p5i]

  • > Thanks! Never played any of Vlambeer's games. I just checked out his/her/thems? work... I assume 'super crate boy' is what you are referring too. o_O dang I didn't even realize I was similar to it. Just downloaded to check it out. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    >

    Nope, I was referring to their latest game called Nuclear Throne. In NT they have a playable character called Robot and it looks quite similar to your enemy design.

    http://nuclear-throne.wikia.com/wiki/Robot

    http://pietepiet.com/img/art/robot_walk.png

    <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool">

    Edit: I don't think this a problem, just a funny little thing I noticed!

    Whoa. <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> Im glad you did, cause it kinda is a problem. Looks waaay to similar. At least its just art... I can change that. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Nice work! Plays pretty well. I would recommend a bit more interaction with the enemies. (kinda easy ATM)

    Love the minimalism of it though it's a tad tough to distinguish movement due to no background or game objects (aside from enemies)

  • Awesome!!! That is exciting. Great work and I wish all the best on this project.