CF78's Forum Posts

  • "The Maker" Initializing and sending electric shocks down it's brain pumping hoses, making sure your're not camping out to get the advantage...

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  • Thanks Ethan !!

    4-23-15

    Some updated screenshots of “The Maker” boss for Robot 505. The Maker will not let you camp out on platforms to get the advantage. It will send shocks of electricity through it’s brain pump hoses to stun and damage you.

  • Progress Update : 4-21-15

    I have been hammering away on "The Maker" boss. It is about 80% done - which is pretty sweet. Wanted to share some details of development and of the boss in general.

    Boss Details / States :

      1) Off State : Connect hoses, Set Variables, Etc. 2) Initialize : Boss turns on / Off guard / Resets / Checks for hose connects & Pump brains in : Set to Attack mode 3) Attack : Checks for hose connects (used for minion spawning #) 3-1) if hose connection is present (1 of 4) Boss Spawns minions, can harm player on contact - Each hose connect = 3 spawn-able enemies - Boss checks connects and multiplies it by 3 (bossSpawn = hoseConnects * 3) 3-2) Alternate Attack (still working on) 4) Guard : Stops Attack / Pulls in armor plates : Set to OnGuard 5) OnGuard : Completely guarded - invincible to player attacks

    I went through a lot of iterations in terms of boss designs (3 alone just with the current design) before landing on the current one. (I'm sure there will be some more minor changes)

    As far as development is concerned, I wasn't 100% sure on everything for the boss and how it would interact /attack / etc with the player. So I started with a sketch, and a basic idea of functions. I then quickly mocked something up with pre-defined behaviors / plugins to get something working. I'm visual so the ability to visually interact with something, goes miles for me. Obviously It's not 100% perfect right out of the gate, but it gives me a great starting point to build from and/or refine & polish.

    Stay tuned for I will be posting more throughout the week as I refine "The Maker" boss

  • Thanks! ryanrybot They took a bit to get working, so I'm pleased at how they look.

    MadSpy , EXPFall Thank you!

  • 4-18-15

    "The Maker" Boss Progress

    Quick animated shot of the maker boss. Far from complete at the moment. Working on states and timing.

  • Thanks!! procrastinator

    An updated screen of "The Maker" boss

    Added Armor to the feeder hose connections that will move and reveal weak spots... but it won't be easy

  • 4-17-15

    Feels like it's been ages... Been super busy with client needs, but I managed, with some help from the ever so helpful Scirra community, to bring some life to my boss for Robot 505 recently. This boss currently named “The Maker” is a giant robot head attached to the surrounding AI factory with hoses. (that will hopefully pump brains) and spawn walkers.

    Boss "The Maker" Concept

    screen of "The Maker" development progress - Hoses Work

    Changes & Additions:

    • Level and Progression : 1-3 levels + 1 boss level = round (previously 1-5 and a 6th level boss took too long and got boring fast)
    • 25 brains = extra life (was 50) Will likely change as difficulty increases.
    • Weapon Upgrades are awarded randomly on levels along with completion of 3 levels.
    • More loot drops (weapons, power ups, etc)
    • Loot pick up identification. - (tells you what you picked up)
    • Weapon upgrades are more apparent - colored shots hlep to signal to player the level of upgrade applied to selected gun.
    • ALL Weapon upgrades implemented (still have some weapons in the works)
    • Added Music (yay!)
    • All items collect properly (was a bug where some items would not collect)

    All in all everything is working really well. Core mechanics are super solid at this point and everything is working as I intended.

    Stay tuned - Will be posting progress of “The Maker” boss as I work on it.

  • LittleStain Thank you!

  • Getting better and better each time! Great work!

  • Hello fellow C2'ers

    I am having a hard time making ropes/chains/pipes that are connected at both ends to create a dynamic dangling effect.

    Here is a crude screenshot of a boss I am working on for Robot 505 to help illustrate what I am trying to accomplish.

    I have gone through the C2 examples on ropes, along with looking into chipmunk physics, and built in C2 physics to achieve this.

    I am able to create a rope(s), using any of the above mentioned methods, but making a rope connected at both ends has been an issue. Any direction on this would be fantastic.

    Thanks

  • I've been working on some weapons lately, mostly stuff like this...

    There will be a new build up soon. I just have to tinker with a few more things and get them fun to play with, but it won't be until after the Easter weekend.

    Sweet effect! Is the particle implode before firing animation an animation, or particle effect?

  • One word "Awesome!"

  • 3/15/15

    Just a quick update on some added obstacles. I added conveyor belts which can be used to your advantage or disadvantage.

    [attachment=1:14zpjpxf][/attachment:14zpjpxf]

    And I added some deadly one hit spikes.

    [attachment=0:14zpjpxf][/attachment:14zpjpxf]

  • Thanks a lot Mattrix ! I really appreciate it. I'm glad that my game is in inspiring.

    Seems you have everything in place for a nice game. How far can you go and how many coins can you collect on the way. Add a high score board, tweak your HUD graphics and bam! You have a game.

    For me I built numerous prototypes with no real direction I just wanted to make something. Somethings were cool, some were lame. When I began with Robot 505, I had played around with creating some simple gun mechanics, for fun and with no game in mind. From there on it grew and grew.

    In any event I like what you got so far.

    I will posting here first with a playable alpha demo soon...

  • Will do! Iolva The Scirra forums (here) is where I will post the alpha demo when I'm ready for feedback

    Thanks atomoso and no worries I use Gifcam for my quick and simple gifs. Great tool!

    It lacks in frame rate speed (max is 33 fps) which kinda sucks for the lengthier and faster exports, tends to make them look choppy. Which in most cases is fine unless you want to show smooth movement.