CF78's Forum Posts

  • box art / title screen WIP

    [attachment=0:ddgxf8tj][/attachment:ddgxf8tj]

  • Thanks ! I've been spending a lot of time on the UI. It's hard sometimes cause what makes sense to me may not always translate to the player.

    Thanks a lot It means a lot

  • Looking really good !

    It looks like your upgrade screen is just an overlay. I was curious, will you have the game pause while the menu is up or will the game still run behind the menu?

    It's a separate screen, but is setup for the ability to overlay... Though, at the moment, upgrades can only be applied at the end of a level after scoring screen. Basically it checks to see if you collected an upgrade after scoring (at the moment this happens after 5 levels and 5 item collections) If you have an upgrade point, than you are taken to upgrades screen - where you can apply and remove upgrade points per weapon you have collected. OR If you want it to be insanely hard, you could skip upgrades all together.

    I have been toying with the idea of making it accessible via the pause menu, but it's too early to tell how it will all flow without having actual levels laid out.

  • I really wish there would be support for animated tilemaps.

    I'm a sucker for anything retro. So I dig it

    I'm pretty sure there is a plugin for animated tile-able backgrounds which my help out for what I assume would be needed in animated tilemaps (the waterfall) I can't seem to find it at the moment....

    but there is this which emulates animation within the tile map...

    May be of some help.

  • Let me know if the missile explosion is a little much. I keep going back and forth with the opacity on it.

    I really like the missiles overall. I like the explosions cause they fit the overall aesthetics of the game thus far. Keep it up!

  • Thank you MtnHermit !

    Thanks a lot! atomoso

    I really appreciate all the kind words. Helps keep me motivated on the game.

    Here's an animated gif of cycling through the weapons upgrade screen. As you scroll through all of the weapons, it checks an array for the weapons I created to see if you have the current selected weapon or not. If so the level of upgrades is displayed, and you can than apply an upgrade to that weapon. If you have not collected the weapon, a message “NOT COLLECTED” is displayed.

    [attachment=0:o4de41db][/attachment:o4de41db]

  • implementing weapon upgrades...

    [attachment=0:2ufumd40][/attachment:2ufumd40]

  • 3/2/15

    A big part of the fun in the game is getting new weapons. With that, I have also added the ability to upgrade your weapons along the way - the green “2” in upper left HUD signifies a level 2 upgrade on selected weapon. ( currently up to 5 levels of upgrades per weapon) I needed a simple way of displaying updated weapons along with an easy way to apply upgrades

    [attachment=0:13tjy0cw][/attachment:13tjy0cw]

    Here is a quick update of the (WIP) Weapon Upgrade screen

    [attachment=2:13tjy0cw][/attachment:13tjy0cw]

    Like any update, changing one thing typically results in changing everything else I recently created and updated the HUD interface, and in doing so I ended up applying the same style on the rest of the interface. Scoring screen, Upgrades screen, etc…

    [attachment=1:13tjy0cw][/attachment:13tjy0cw]

  • This is really coming along nicely. Keep up the good work.

  • Holy crap! how did I miss this!?!

    This is looking fantastic!

  • Still looking good Face, keep it up.

    Thanks a bunch!!

    3/1/15

    Another HUD update

    [attachment=0:3e4k19sm][/attachment:3e4k19sm]

    Got rid of outlines, and darkened the HUD overlays to make the info pop a bit more.

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  • Thank you! Derqs

    Thank you!

    C-7 Congrats!! looking great. Good luck with sales!!

  • Reworking my HUD interface. WIP

    [attachment=0:3eb7zfw0][/attachment:3eb7zfw0]

  • 2/28/15

    Re-working the hud and user interface in the game. I needed a clean and cool way to present quite a bit of info with out just throwing a bunch of info along the top.

    [attachment=0:uib0ibzg][/attachment:uib0ibzg]

    I still need to work the colors, but I got everything working and functioning.

    More to come!

  • Voted! (yes of course)