cesisco's Forum Posts

  • rgros, what do you expect to appear in the left and right side of the image? Construct 2 will not change the aspect ratio and resize it wider, that would be terrible for many games. If you want the game to fill up the sides then you should draw it wider. But I think it does not matter because on an actual phone it will fit nicely.

    cesisco - I assume you have the same problem. Does the phone aspect ratio match the aspect ratio of you game window? If not, then you'll need to draw your backgrounds and images wider to compensate.

    For example, if you design your game for a square window at 400x400, then export it to a phone with a display twice as wide (800x400), what do you expect to appear? Stretching it twice as wide would look really ugly, so C2 scales it up and centers it. This means sometimes there's gaps at the side, and if you haven't adjusted your artwork to fit, the space will be empty.

    Ashley, as i said before my layout is 960-640 window 960-640 and background 960,640 aswell,all designed to fit iphone resolution, thats why im asking this.

  • cesisco

    Try setting unbound scrolling to yes, then if its the same thing i have you should have the image in the center of the screen and the unfilled space will be arround the image....

    Yes it?s true.

  • cesisco yes it should fit, what do you see though?

    Ashley, check here iphone test

  • Ashley, i don't have access to my pc now but i'll post a picture later.But there?s always an unfilled space(maybe 40 pix) in the right side, the same happens in my ipad2 version(1024-768) version.

  • Ashley, maybe i didn't understand this concept but, if i have a 960-640 window, 960-640 layout and 960-640 tilebackground, it was not supposed to fit in my iphone through appMobi?

  • The exact size of your layout does not matter if you use the 'fullscreen (scale mode)' option!

    Ashley, but if my window/layout size is 960,640, it is not supposed that the game fits perfectly in iphone even in scale mode?I'm testing with appmobi with iphone with game size 960,640 and ipad2 with 1024,768 game but the game does not fit the devices in any resolutions, i am missing something?

    tks

  • The sound is working in the appmobi xdk but not in the device...anyone with the same problem?Tks.

  • ohh i see and can u add html5 games in wordpress ? i mean i can always put a link to my game but it would be much more awesome to have it play on the website ..

    Hi,i have wordpress with godaddy, check here cesisco.com click the image to play the game in my site.If you have only wordpress without hosting you have to use iframe.

  • Tks, but i found the problem.It seems that the audio only plays if the sound is in the "Music" folder, the same sound(or any sounds) in "Sound" folder doesn't work with the same events.

  • Hi, i�m starting using appmobi and i don't get how to make sound works in xdk and in the device too.

    I'm testing this way:is touching sprite-play sound and also is touching sprite - create text.

    The text is created, but no sound, so the touching part is working.

    Do i have to use some appmobi Api?

    Thanks

  • Ok no problem.

    Setting stepping interactions to 12-7 makes this particular issue a lot better, but this will not decrease the overall smooth and framerate of the game?

    I have 2 finished games saved by the balls (89 levels) and a new one (70 levels for now), and in these games you can find all kinds of Physics situations, and with release 80.2 all works very well with very low stepping interactions. For now i will keep testing with release 84 and i will report to you if i find other problems.

    Tks

  • Ashley, please take a look on this, because i have a lot of Physics games projects, and this make impossible to people make games like angry birds.i know this is a beta release but i think Box2d in release 80.2 it's better.tks

  • Hi, i have a couple of Physics games,one of them is saved by the balls,and after i played the 89 levels of this game with a exported version r80.2 and r83 i realized there are some issues in version r83.

    -in some levels my character(ball), rolls from a standstill position with no reason.

    -when several blocks are piled, physics acts in a strange way, check this.

    Physics r80.2

    Physics r83.

    The collision mask is set to bounding box in both versions and minify script is unchecked.

    tks.

  • Very cool indeed!

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