cesisco's Forum Posts

  • cesisco : yes, you can expect the same performance as PhoneGap (even a bit faster, since you're on desktop, and not on mobile). You can also use WebGL when the desktop build of Webkit use it, when the mobile version doesn't allows it (however, I don't know if the WebView of the Xcode project use the stock Safari build, or a custom Webkit build...)

    Thanks.

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  • Hi, check my game saved by the balls in scirra arcade, the game is framerate independent, objects with physics behaviour runs independent from framerate Fluctuations, the game is almost unplayable without this.Use stepping interactions aswell to finetunning the physics in your game for a better game experience.

  • Pode , Thanks, but i can expect the same performance of PhoneGap or appmobi?tks!

  • Hi, i don't know if this was posted before, but i have read these links.

    This game company made the HTML5 game "onslauht" for chrome store and now they have the same game in apple store using this method to port the HTML5 game to iOS.I don't have a mac or xcode, could someone explain me if this a good method to port HTML5 and if it works with construct exported files?

    I've played the game "onslauht" in my iPad and it runs pretty well.

    Those links are from march 2011 posts.

    tks

    topic1

    topic2

    topic3

  • They told me to post my question on Appmobi forum,

    let's wait and see.

    http://forums.appmobi.com/viewtopic.php?f=8&t=1475

    Good, let?s ear what they say, but in the meantime if i find the solution i'll post here.

  • Hi, my game Saved by the Balls is now in Scirra Arcade, with a little upgrade in graphics and improved Physics and webgl,enjoy!

    Saved by the tBalls

  • gonzdevour, i didn't get it to work yet, because i'm so frustrated with appmobi in my ipad2 (6 fps average) and i didn't even try to solve the audio problem.

  • Yes you can.

    Ex: Drop da Piew

    Thanks!

  • Hi, can i replace the logo(HTML5 loading screen)of the game and zip it again to upload to Scirra arcade?

    Thanks

  • Thanks, but now it�s solved, i forgot to put this event.Scroll to (scrollx, scrolly)

  • You don't need to change the exported HTML at all, you just need to change the window size in Project Properties and export again. In fact, there is no HTML generated when exporting to the arcade.

    Ashley ,yes i know but if i change the window size in Project Properties the the game layout doesn't fit in the center of the window.

  • Hi, i'm rescaling my game (960/640)to upload to Scirra Arcade in 800/533 resolution.Im doing this:

    -in start of layout: scale layout 0.84

    -then in the index file i change the canvas size to 800/533 and it works well, but to upload to Scirra Arcade, construct export a zip file, how can i do the same thing?

    If i change the window size before i export, the canvas doesn?t fit the window.Tks

  • Hi,after some tests with my ipad2 here's the result.

    Physic game with 20 physics objects some of them immovable.

    -Pc and firefox:60fps.

    -Ipad2 and safari, hosted in my site:25fps(pretty good i have to say)

    -Ipad2 through appMobi:5 fps!!!

    Ashley what should i expect with appmobi direct canvas?the same result as my test with ipad2(around 25fps)?

    tks

  • Ashley, A little bit unrelated, but do any of the native wrappers manage to hide the small black bar with time, battery, etc?

    This is a must for professional looking apps.

    It would be great if "appmobi object" had that action included.

  • Ashley, thanks now im tweaking my game and it's ok,in iphone 990x620 or 960x 602... etc.