cesisco's Forum Posts

  • Hi, my setup is Godaddy host(deluxe plan) with wordpress, godaddy have a "easy installer for wordpress)ckeck my site(not finished yet).

    http://www.cesisco.com/

    godaddy host prices

  • Hi,if someone is interested in play Saved by the Balls, the game is now in my own host, here.tks.

    Saved by the Balls

  • Awesome game!! I played all 82 levels and it's great how the difficulty varies within levels and I have to say it is very addicting. Great job!

    Hi, thanks, you are only the third person i know that has finished the game, because everybody tells me the game is too difficult for the average player!

    Here(wix site) you can find a new version with a little upgrade in background graphics.

    cheers.

    Saved by the balls

  • eh eh no problem :)

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  • Kyatric ,thanks i froze up and i didn't touch anything :)

  • ufff.. thanks!

  • Hi i don�t understand this change:

    "Event groups with the same name in different event sheets can now have different activated states. Breaking change: 'Set group activated' and 'Is group activated' used to be able to affect event groups in different event sheets. Because of this fix, these can now only affect event groups in the same event sheet, not counting includes. "

    Usually i have most of the groups in the main eventsheet and this sheet is included in the other level sheets then i activate/deactivate them.Now my finished game doesn't work because of this, how can i fix this?Of course i can make the events in other way, but this was the most logical way to do.

  • sqiddster, ok, thanks.

  • Hi, do i have to export my game from release 80 or the webstorage implementation is in scirra arcade itself?Can i export from previous releases and get the webstorage to work in scirra Arcade?Tks

  • Let's say you had a sprite called CursorSprite that you wanted to use as your mouse cursor. You set CursorSprite's position to Mouse.X and Mouse.Y every tick and hide the default mouse cursor by setting the Mouse's cursor type to "none".

    Then you only test for the CursorSprite's position. Instead of doing "is mouse over object?" you do "is CursorSprite overlapping object?" And instead of comparing "Mouse.X" or "Mouse.Y", you compare "CursorSprite.X" and "CursorSprite.Y". The only mouse conditions you would really end up needing are the "On button clicked/button down" conditions.

    That's how I do it anyway.

    Ok thanks a lot!

  • My game uses a sprite for a mouse cursor. What I do is I don't check for Mouse.X or Mouse.Y, but rather the mouse cursor sprite's X and Y. That way you don't get the appearance of that delay in positioning. It's still there obviously, but it doesn't matter. Works great for my game (which is a point and click adventure by the way).

    sorry, but i don't get it, could you explain me this.Thanks.

  • Thanks Ashley, i was only asking because it runs perfectly in firefox and IE.I'm not using this to replace mouse cursor, is more like to drag but i need a lot of accuracy to point to the wanted spot.I'll do this in a different way.Tks.

  • Kyatric ok i'll try the latest version but i'm seeing a lot of bugs reported in the forum.tks

  • Thanks,i'm using R74(wainting for a a more stable version) but if this happens with the capx file aswell, it has to be a chrome problem.Any suggestions?

  • Hi here's a capx with a simple event:

    everytick-apple-set position to (Mouse.X, Mouse.Y)

    In Firefox and IE it runs smoothly but in Chrome there is a little lag in the update of the position of the apple.I'm making a game and the controls are based on this.Can someone please check if this happens in your setup.Thanks.

    setposition

    capx