part12studios I should mention it was not easy getting to where I am. You may recall me posting that I actually downloaded Unity at one point because of the frustration I was feeling trying to build within XDK. I think the biggest thing for me was the inconsistency when dealing with plugins. For instance, I mentioned that I use AdMob, UnityAds, Facebook, and Vibration plugins from cranberry. The only one of those I added to my project with the Plugin Management within XDK was the UnityAds. The other 3 are incorporated within intelxdk.config.additions.xml and they were not added correctly by default. Once I had them set correctly, I saved this xml file off so now my process is: Export from C2 -> Copy and Paste the saved off additions file on the Develop tab within XDK -> Build. (I wish there was a way I could lock down the additions file so I could just export and build.)
Question: I have never even dipped my toe in Android waters, but I plan to. If I have this working fine for iOS, would you anticipate that I should be OK when I move to building for Android as well? Thanks.