CDogs1964's Forum Posts

  • I got my game loading again by simply creating a new project in XDK. Ads are not displaying so I will work on that now, but I wanted to let you know.

  • I got my game loading again by simply creating a new project in XDK. Ads are not displaying so I will work on that now, but I wanted to let you know.

  • markvk Can you explain what you mean by "opening the project-XDK file"? Thanks.

  • What do you mean by config files get combined? When I deploy from C2, there is a config.xml file under the www folder. There is also one in the directory above www that does not seem to be updating so I assume this is from me exporting in the old format at some point. Are you saying i need to copy the file from the www folder to the root? Also, are you putting '*' in the Intent and Navigation boxes?

    I am not having any success trying different things. Any help is greatly appreciated!

  • Where is platform/ios/app/config.xml? Thanks.

  • I cannot believe we have not heard other people experiencing this problem. I really thought it was going to a huge issue. I have been checking other forums and I have not come across anything else.

  • - Thanks for posting this Bug report. I am curious why more people are not experiencing this problem. Like you, I have a game on the app store that has worked for months and now it will not work if user upgrades to iOS10. I have to think this has affected many people who build with C2. Why hasn't there been a major uproar? I hope there is a solution over the weekend!

  • I am having same problem. My game on the app store stops working if the player upgrades to iOS 10. I also tried adding the CSP tag with no luck. Hope this is resolved ASAP or I just may move to Cocoon.io as many others have.

  • xmnboy There is no CSP tag in my index.html file. I tried adding the one mentioned in the post you shared and I have had no luck. I get a black screen. I have tried it with CLI5.4.1 and CLI6.2.0. I am testing with an app that simply displays a sprite and some text.

    I added it near the top in head section. Does it have to be somewhere specific in the index.html file?

  • I have an app on AppStore that worked fine, but if someone updates their iPhone to iOS10, the game no longer works and all they see is a black screen.

    I have been testing to see if it is plugin. I just removed everything from my game except a few sprite and text objects. There are no plugins...not even audio. It runs fine in C2. I build it in XDK and it builds without error. When I add to itunes Connect and deploy via TestFlight, all I see is black screen.

    Anyone else having this problem? Anyone have a resolution? I am also talking to people at Intel (XDK). This is a serious problem.

    I would advise that anyone with games on AppStore to check to make sure they are still working on iPhones running iOS 10.

  • frazermerrick I just removed everything from my app except 2 layouts. The first displays a splashscreen (sprite). It waits a few seconds and then goes to another layout that has sprites and text. There are no plugins of any type and I am getting same result when I deploy to iOS using XDK....black screen.

    Ashley I am communicating with XDK too, but wanted you to be aware of this.

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  • If there is no resolution, I will take that path, but I have released multiple versions of this game without issue. I have had very good success using XDK for both iOS and Android so I do not want to stray too quickly, but thanks for the idea.

  • My most recent release of one of my games was rejected because Apple said it did not support IPv6 and that the game did not open on a device running iOS 10. I updated my phone and sure enough, my game no longer works. (Black screen) I am building with XDK and I am also asking on their forums for help, but I wanted to know if anyone else has had this problem and if they have a resolution. I am using r235 of C2 and I am on the latest XDK. (3522)

    Thank you.

  • Hi cranberrygame

    Can you help me? I get error in XDK 3522 when i build iOS with cordova-plugin-ad-appodeal or cordova-plugin-ad-admob

    Any help?

    ----------------------------------------------------------

    fatal error: 'AdColony/AdColony.h' file not found

    #import <AdColony/AdColony.h>

    or

    fatal error: 'GoogleMobileAds/GADAdSize.h' file not found

    #import <GoogleMobileAds/GADAdSize.h>

    The following build commands failed:

    CompileC build/hb4.build/Release-iphoneos/hb4.build/Objects-normal/armv7/AdColonyPlugin.o hb4/Plugins/cordova-plugin-ad-adcolony/AdColonyPlugin.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler

    (1 failure)

    Error: Error code 65 for command: xcodebuild with args: -xcconfig,.../cordova_project/platforms/ios/cordova/build-release.xcconfig,-project,hb4.xcodeproj,ARCHS=armv7 arm64,-target,hb4,-configuration,Release,-sdk,iphoneos,build,VALID_ARCHS=armv7 arm64,CONFIGURATION_BUILD_DIR=.../cordova_project/platforms/ios/build/device,SHARED_PRECOMPS_DIR=.../cordova_project/platforms/ios/build/sharedpch

    I had this issue awhile back and resolved it by removing the admob plugin from the plugin manager and added it to the config.additions.xml on the Develop tab as follows:

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-ad-admob"

    intelxdk:value="https://github.com/cranberrygame/cordova-plugin-ad-admob" />

  • I found the solution. I needed to put an * on all 3 Whitelist options. By default, only Network Request had it and this worked fine for iOS. Added it to Intent and Navigation and got past it. Thanks.