Cassianno's Forum Posts

  • I don't know this sprite; whats the expected result?

  • Everything is hackeable.

  • Obligatory bump: C2 now takes around 25 seconds to open and there's no Welcome screen at all (with recent projects and such).

    Damn son!

  • What do you want then? Testers?

    It could be because you're the dev but it indeed could be the game. Btq i'm also not considering that you don't like this type of game, as you choosed this to be done, right?

  • Old topic so kinda sorry to bump it, but i think this is a really interesting theme to have been put aside.

    If others join the conversation too, i think we can have a really good discussion about pros and cons of each type of monetization, share general tips like content or market-wise.

    I'll start by contributing with 3 videos i watched yesterday and giving my overall idea/opinion about the topics.

    1) How to Design In-Game Purchases

    2) Monetize: The Seven Deadly Sins of Game Monetization

    3.a) Doing Free to Play Wrong - How Bad Monetization Harms F2P Games - Extra Credits

    3.b) Microtransactions - What Does Good Monetization Look Like? - Extra Credits

    MY (read, PERSONAL) opinion on those videos:

    Of those 3, i think the most professional and "tip-giving" video is the number 2. I think the mistakes shown are really on point and the strategies shared seemed organic and not so much intrusive.

    Number 1 is kinda "ok-ish". Few useful tips but i really hate the way the presentor said it was ok to have "god like" mode on the games. I mean, i know he was being generic and not saying games do need god mode purchases, but the way he put it, that he expressed himself.... "No can do" for me.

    Number 3 is the video (i know, two vids... but consider it as only 1 giving pros and cons) that i liked the most. "Maybe" (i know this is the reason, so the "") because this is the way i think too, but that i also think that doesn't hurt players at all. Whoever wants to (and/or can) spend will be spending, whilst not having that huge advantage above f2p dudes. Heck, f2p dudes are needed as much as paying users, and those videos showed this. I REALLY liked how he said exactly what i think but couldn't put on paper: It's ok to sell a convenience but not power. Simply and straight.

    By the way, i'm with OP: really hate ads. I know it's a way to earn too, with the impressions or an IAP to remove them, but i share his concern that it gives a "cheap" feeling to the game.

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  • It seems that there are not many like bitballoon, easy and fast.

    Do you know any to upload and try my game ?.

    What about https://itch.io/developers ?

    Edit: i got curious about this issue and tested the FPS. So far basically one layout and worked with 55fps+ with no problems.

    I have a bullet shot, couple sprites with sine behaviours (one has also bullet behaviour) and 1280x720 res. Also couple every X seconds and Every tick events.

    Phone is just a LG X Power.

  • Add event > pick laser sprite > On colision with > pick wall > set action > pick wall > destroy.

  • Such a rollercoaster of emotions...

    Have you tried without zooming? Still having the lines? I actually never got this problem, strange. I dont work with 64x64 etc at all, randominess is key .

  • Because of the spritefont size, increase it to whatever maximum size it'll reach.

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  • Tyvm ThePhotons ! I totally missee this turbnbased stuff.

  • Thanks dop!!!!

  • If ashley had this concern we wouldn't have Construct.

    I say go ahead and put on android too.

  • Thanks for the tip!

  • I see, thanks Prominent . Thats my issue, to not know what to search for, so i could be doing something "wrong" without knowing.

    Anyway, ill keep an eye on that.