Cassianno's Forum Posts

  • Just to say that for the last question, you can even has the function name (the boss "move") being the instance variable value, calling it "programatically".

    Anyway, you gotta check tutos and learn the basic stuff as stated.

  • Yes you can. Just gotta move the right sprites to the left.

  • What do you have already?

    But for now, i think on: For + random + variable to control whether the result was already shown or not.

    On iteration 1 you randomly checks if the result is in this position; If it is, change the control variable;

    On iteration 2 if the variable isnt changed already, randomly checks if the result is in this position; If it is, change the control variable;

    On 3 you check if the variable is still unchanged; if so, the result is in this position.

    Something like this. Of course you can control with other kind of comparisons and instead of a for you can use a while, so you get out of loop as soon as you get the result to be shown....

  • But if your sprite has animation, changing only the frame wont work.

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  • How do you move the block? Changing its position or simulating a movement?

    Isnt your bullet with the rotate towards angle thing enabled? Also, about the angle, do you have gravity?

    I mean, the game im working is literally only about bullets and projectiles and i have yet 0 problems like you described.

    About the general issues from the below post, yes. It is indeed a huge problem that we have some kind of rookie bugs (sound not working, "OR" event blocks buggy and etc) but what i feel is that we are kinda supported with the fixes "as soon as possible".

    About the bugs itself, let me tell you this: I bought 7 months ago an expensive Dell notebook (5800 BRL, moreless 1900 USD) and about 4 days ago i lost my shit and it couldn't boot. Some general error about HDD and UEFI/boots options. I thought the HDD have died and ive lost everything damn thing i had on it. Opened, reconnect HDD and still nothing. Searching guidance on mobile i found a really old reddit post saying that this problem was some windows update and that it could be hotfixed with some knowledge and setup changes.

    Anyway, i got the damn thing to boot and the update finished "flawless". My point is: if even Windows can't make a single stupid update bugfree, imagine Scirra/Construct/Ashley.

    Also, i don't know if you are implying that im an Asheley evangelist or even one of his "fake accounts" but i just want to state that i am not.

    About C being the only game language, eehhm... Yes and no., You have to be more open minded. Btw im no artist at all, im just some rookie with maybe 10~15 years of programming history, with computer science bachelor so i know a bit of what im talking about.

    For the tool itself, i (and probably others) still think it has it niche. One example of work would be Healer's Quest that a fellow forum dude got on steam and by screens and video id say it is a good job, made by a guy whos probably solely a designer. IF he gets really into serious gaming dev, im pretty sure Unity/UE/Godot/Love/etc will be wayyyy easier to understand for him now.

    To finish, im leaving this topic. I think the "path" it's taking leads to nowhere.

    Edit: typos.

  • scirra.com/forum/viewtopic.php

    Sorry, that's all there is.

    Nice!

  • I see, but why don't you store it on a server?

    You could use gamesparks for example. They're even free (with limits, but really high).

    Anyway, with the hash idea i gave to you, this is achievable:

    player_name

    characters_unlocked

    levels_unlocked

    rounds_won

    hash

    On your first layout (i suppose this is where you load the data into the dictionary/array youre using right?) you validate if a md5/sha1 hash of the 4 first infos (plus a SALT) matches the given (json) hash.

  • I thought u'd be using the json to save the data on a server.

    Well, there are many things godot and other engines can do and construct don't but also the vice-versa.

    But, afterall, i indeed don't understand why construct doesnt have a simple hash function.

    Whats your scenario, exactly? What kind of data you want to store/encrypt? Do you need to "decrypt" it?

    About the comments towards Ashley and the product itself, i dunno.... There are couple games that made success made with Construct, so i don't agree with Construct being only a prototype tool.

    Heck! If your game is complex or famous enough, you shouldn't even use Unity, UE, Cryengine and etcetera. Its "bloatware" all over the place.

    But i really got curious about the scenario. AmpedRobot care to show a print of your "point up" sprite and environment? I mean, your whole concern is that many twerks are needed (check angle/flip) to achieve things that should be easy?

  • I dont think its a construct 2, just the way Windows and Chrome works. The first "listener" for the hotkey is the active program window, like Chrome in this case.

    If you used some VPN/remote client at least one time, this ctrl+wheel thing is the same as for example trying to send a ctrl+alt+del through the remote client to the destination client. You can't (easily).

  • Cant see the image but i think you might not have the solid behaviour on both the object and the wall.

  • Whats the difference between this and a container?

  • You want a multiplayer game?

    Maybe check multiplayer tuto?

    Also, i strongly advise to NOT make a multiplayer as first game. Ever.

  • Literally a Move action.