Caspis Sinclair's Forum Posts

  • Okay, I just tried opening the Zombie-based WIP in .9984 and it ran fine. The .exe that came with it gave a runtime error, though.

    I had a lot of problems trying to get .caps to preview with .9962 so I moved up to .9984 today and now all of my old projects work again.

    XP Home

    2 gigs G Skill DDR

    3.2 ghz Athlon XP

    Radeon 9800 pro

  • I was just wondering what might cause one game to work on my computer and another to fail to run.

    I downloaded some random games from "Your Creations" and both "Lonely Light of Space" and "Decision Remark 3" run fine, but "Firefly", "Zombie-based wip (w/ awesome flashlight)" and "TowerClimb" all fail to load and give me a "runtime error" message.

    I tried making a new .cap and I added a few ps2.0 effects. They all worked fine without any crashes, so I don't think it's a shader problem.

    Does anyone know if there is something in particular that some of the games that I mentioned have in common?

  • How do you shut off the "electric form" of your ball?

    Or did you make the game so that you can't shut it off? It might be more interesting if you have a power bar that represents how much electric charge you have left so that you can plan your attacks better.

    Also... could you increase the window space? Enemies tend to just pop out of nowhere and you only have a split second to react to their appearance.

    It's kind of frustrating.

    It's good to see a new game, though. Keep learning and experimenting!

  • You're famous!

    http://kotaku.com/5461842/shout-it-out-loud-with-this-indie-game

    Seriously, though. Congratulations on your award.

    (ed.)

    Destructoid was just a little later than Kotaku in posting about your game...

    http://www.destructoid.com/gnilley-a-game-about-yelling-like-a-lunatic-162239.phtml

    From the user comments it looks like everybody really likes it.

  • And here I was hoping you could change the name to "Stensyl".

    As far as I know no physically available game making program has a similar name.

  • http://www.drpetter.se/project_sfxr.html

    If you're working on making a retro 2d game then this might be useful. You can randomly generate sounds in several different styles ("jump", "power up", "menu select", etc.) and change a number of variables to make a new sound.

    Honestly, it's kind of fun just tweaking the settings and seeing what kind of sounds you get.

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  • Looking good.

    I'm not sure who Mary Jane is but I like the new logo!

  • Nice effects, Strike.

    Will you start off being able to move so quickly, or will you have some kind of a Gradius-style system where you move fairly slowly at first but can quickly build up your speed with power-ups?

  • <img src="http://img260.imageshack.us/img260/2711/156651continuity.jpg">

    http://www.continuitygame.com/

    I saw this posted on Destructoid yesterday so I thought I'd pass it on. I think it's a pretty innovative concept for a game, and it's the kind of thing that Construct could handle easily.

    Anyway... it's a flash game that works similarly to those "sliding tile" puzzle games where an image is broken up into pieces and you have to rearrange them to restore the image to it's original state.

    The difference is instead of simply rearranging a picture each "piece" makes up part of a level. You switch between controlling the player and jumping around, to moving the pieces of the levels so that you can get the key and reach the exit door.

    It's pretty fun.

  • Stencyl started a "closed beta" program around the end of October (invite only). I'm not sure how many people are using it now but from what they same it seems to be easier to learn than Gamemaker.

    Who knows when the general public will be allowed to download it. They still refuse to show screenshots of the editor, and I guess they're not even allowed to talk about the editor in any detail.

  • I was thinking about something related to the trip of a parasite through the body, but with a realistic look.

    How about a game where you start off by choosing which virus you want to play as, and then fight through the bodies' immune system to infect the human?

    CONGRATULATIONS...

    You have have given your host body;

    AIDS!

    Errr... or maybe not.

  • I've asked so many questions from everyone since I've joined and I've bothered Ashley multiple times with the same "eight direction movement" problem (fixed ) but at least now I feel like I've finally done something to return the favor.

    I've been procrastinating on my puzzle game "Chrome Cannon" for a while, but now I'm determined to seriously start the project and (hopefully) give everybody a fun new puzzle game to play.

    Thank you, everyone on Team Scirra!!!

  • I prefer PSP for emulating, more options.

    True. NES emulation is pretty good on the DS but SNES is really hit or miss. Hopefully there will be a new version of SnemulDS at some point in the future.

  • <img src="http://img200.imageshack.us/img200/6866/freerobotsex.jpg">

    <img src="http://img255.imageshack.us/img255/3716/4686550x1215176474238pe9.jpg">

    <img src="http://img337.imageshack.us/img337/7831/4693550x1215176981459pt2.jpg">

    <img src="http://img232.imageshack.us/img232/8835/flyingalligator.gif">

    <img src="http://img523.imageshack.us/img523/9651/epicfailoz1.jpg">

  • It actually ran fairly smoothly on my old PC. Not 60fps but it wasn't jerky by any means.

    3ghz Athlon XP

    512mb ram

    Radeon 9800pro

    WinXP