Casho's Forum Posts

  • Looks good, you could add randomly generated terrain.

  • Dude you rock when is hl2d number 2 coming out!!

    I'm still working on the first one.

  • You're doing these quite fast arent ya, , keep up the good work.

    Also, why isnt it possible to kill barnacles with the pistol? Ah, and if you kill it but jump into it, you will get damaged.

    Obviously it's hard to shoot the tongue with a pistol . You don't actually kill you just wound it's tongue and it's totally not a bug and is of course a feature but I might take it out in the next release.

  • Release 12

    Barnacles added

    • Attack tongue with a crowbar to pass them

    Use changed to Space

    Zombies damage you quicker

    Jumping tweaked

    Level tweaked

    Sounds added

    http://dl.dropbox.com/u/541650/Construct/HL2DR12.zip

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  • Update - Release 11

    Pistol added

    Z to change weapon when you get the pistol

    Fixed doors not opening sometimes

    doors updated with more functions

    HUD updated to include ammo

    level is longer

    bug fixes

    http://dl.dropbox.com/u/541650/Construct/HL2DR11.exe

  • I can see the crowbar much better now (due to the background change perhaps) and I really like the destructible boxes.

    > doors are opened by pressing X

    >

    Not for me. "X" attacks and "C" opens doors

    The doors are a bit tricky too. They don't always open for me. I thought it was because I wasn't standing completely still when trying to open them, but that wasn't it. If they don't open when I press "C", I'll walk away and try again and it usually works. The game crashed once too after I died, but that only happened once so it's fine. Anyways, I look forward to the next update.

    Yea I changed the controls forgot about that, and I'm looking for the problem for the door bug.

  • I'm wondering if there's anyway to make text not have anti-aliasing when zoomed in, I have set text rendering to aliased.

    http://dl.dropbox.com/u/541650/Construct/TextBug.cap

  • Update - Release 10

    Doors

    Box physics

    Boxes can be destroyed

    Level slightly changes

    Game restarts 2 seconds after death

    FIXED - Ghost death bug

    The level does end suddenly and doors are opened by pressing X

    http://dl.dropbox.com/u/541650/Construct/HL2DR10_1.exe

  • I'm digging the sprites! But something feels off with the way Gordon jumps; it seems like you fall back to the ground too fast. Maybe that's just me.

    Do you start with the crowbar or just your fist? If the answer to that question is the latter, then I'd suggest making the sprite lengthier and extending the reach a bit. Unless it's the former (which I think it is), well then all is well!

    I hope you continue to work on this because you're off to a good start!

    Yea I'll tweak the jumping some more.

    Also yea it is a crowbar, it's quite hard to do a crowbar with so few pixels and it kind of blends into the background.

  • I'm looking for someone who's skilled in 2D map making to make levels for this.

    If you are willing to help you would be using a grid based level editor, that supports custom graphics.

    If you're interested then please PM or just reply to this post.

    I have recreated this game 2 times and this is the third attempt at trying to finish HLnano (Half Life nano). The graphics have totally changed from last time and the gameplay style as well. It is basically a 2D, Low pixel sidescroller of the half life series. The game is being created in Constuct.

    It will start off in Black Mesa and further take ideas from the rest of the series.

    Feel free to point out any bugs or suggestions.

    Download

    Latest Version

    Controls:

    Attack: X

    Switch weapon: C

    Toggle hat: Z

    Move: Left and right arrows

    Jump: Up arrow

    Sprint: Shift

    Menu: Escape

    Use: Space

    Screenshots

    Current:

    <img src="http://i.joemblair.com/ji/HLnanoR15_1.png"> <img src="http://i.joemblair.com/ji/HLnanoR15_2.png">

    <img src="http://i.joemblair.com/ji/HlnanoR15_3.png">

    Known Bugs:

    The blurry text will be fixed later on and be made to fit the theme more.

    Boxes sometimes glitch

    Being able to use health stations after death

    Planned for update 15 (Release on 24th)

    Headcrabs

    Christmas theme

    - Santa hat on freeman

    - new weapon

    - New level

    Saving

    New sounds

    Update News:

    Release 15:

    Timer now starts when you walk through the door

    GUI and menu all new and shiny

    added controls help in the menu

    Fall damage

    Headcrabs

    Checkpoint system

    Can shoot barncles tongue

    Level layout and graphics have been changed

    Added Start menu

    Freeman can wear a santa hat (Toggle hat with Z once collected)

    Added Freeze Cannon

    Freeze Cannon can destrong metal crates

    Added health kits

    Bug fixes:

    Zombies now don't randomly stop

    Fixed health station healing you after death

    Fixed ladder death bug

    Timer now resets after you die

    Fix zombies not dying in lava

    Team members

    Casho (Me): Programmer, graphics and level design

    Healthpoint: Sounds

    Tinter: Graphics

    [/release]

    Download

    Latest Version

  • Megaman MMO with Miley Cyrus and Justin Bieber as the soundtrack and their faces in the background, make it really hard so you die in one hit and it takes enemies to die in 5 hits. Also in one level you have to watch a whole episode of iCarly. That is the game I would pay money for.

  • Thanks for the help.

    Whoa, that's really weird. It's definitely a bug. I never noticed it before because at higher speeds the variation in speed is a lot less. But I just tested it and yeah, it does actually fluctuate a lot.

    Do you want to post the bug report, or should I?

    I don't have a sourceForge account so could you please?

  • Hey, I'm having a bit of trouble with platform movement. Whenever I move the player seems to slow down and speeding up it seems to be random. I'm wondering if player could go a constant speed or not as obviously change speed?

    http://dl.dropbox.com/u/541650/Construc ... Change.cap

  • Heh, you're still working on that, eh? Well, I like where the new art direction is going... the tiny pixel Gordon looks pretty cool

    It's gunna be my third redo. Construct kept messing up.

  • Well not much of game yet but I've done a walk animation of the main player Gordon Freeman.

    <img src="http://dl.dropbox.com/u/541650/FreemanPixel.gif">

    4x

    It's gunna be Half Life in 2D.