Well number one he's not using standard platform movements, IE actions that require jumping, gravity, etc, as well as re mapped keys.
... Yes he is? The problem is with the player. It has platform movement. It's broke. You move the player and the speed varies by as much as fifty pixels a second... I would say that's a problem. And I retested it in a fresh .cap and the problem is still there. So I don't really see what you are talking about?
What you're saying is "oh well, it's broke, might as well go the hard route and make your own platform movement with another method." It should just work. So...what then? Casho spends a bunch of time and energy making his own platform movement and then when the next build comes out and it's fixed, he will have done all that for nothing. I don't see how that's helpful. Just saying.
I don't have a sourceForge account so could you please?
Okay, I'll take care of it. And you should be able to continue working on this until the bug is fixed. I don't see how it would affect anything apart from being a little annoying.