Casho's Forum Posts

  • I'm wondering if you could add something like overlapping a certain colour? It would be quite a useful feature for hitboxes and such.

  • I would love to but I don't know if I would be good enough.

  • Hi, I'm having problems with bone movement it seems the placement of the legs is screwed up when I start the game so the animations don't work properly. Also I think "Is moving" condition is broken. http://deta12.com/downloads/scirrahelp/HL2Dv0.3.89b.cap

    I just saw the new update I'll see if that fixed it.

    Nope didn't seem to fix it.

  • Did you fix the bone movement bug where it crashed when you added a new one?

  • Yea it's great. But I can't use it until they fix the bug

  • Thanks for the comments. I'll be adding animation when Construct fixes the bone movement bug.

  • How long is the battery life?

  • This is a great service.

  • Could you upload it somewhere else it says something about exceeding quota.

    Alos your logo look a bit like Constructs one.

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  • Yea I posted that before it's gunna be fixed in the next release.

  • New version has been uploaded.

    It just seems odd if bullets don't come out while the barrel of the gun is not obstructed

    Yea I'll fix that in the next build

    Maybe like in this pic. This will enable you to backpedal and avoids the broken arm effect.

    Crowbar is still buggy though.

    Thanks for that the spazzing is sorted now.

    I have a annoying bug where scanner sometimes comes towards you when not on screen. I just can't work out why.

  • By the way I just noticed a "bug". When you stand here:

    you can't shoot the SMG. I think it's because the image point for the Arm sprite is located at the hand instead of at the tip of the gun barrel. So whenever the player's hand is overlapping a terrain piece the bullets are destroyed.

    That's not the reason. I set it to stop firing if it's overlapping a solid.

    For the spaz out bug: Set the animation angle when the 'a' and 'd' keys are pressed instead of the "overlaps rightside/leftside" conditions.

    I did set it like that before but his arm could go all the way around which made the arm look broken.

    For the ladder climbing: Maybe when you're standing by the ladder you could press 'f' to get on the ladder instead of 'e'.

    I really don't see what difference that would make

    And if you jump through the air and land on the ladder maybe you could automatically stick to it. I can't remember exactly how ladders worked in HL.

    I'll might add that see if it works well.

    Thanks for the comments.

  • Yea I've been trying to sort that problem

    http://deta12.com/downloads/scirrahelp/HL2Dv0.3.86.cap

  • You're off the hook, Casho

    Good good.

    Where the time lapse on the posts now gone with sad music

  • look cool and fun but need some major touch up to call it a game.

    -Climbing ladder is really frustrating and hard.

    -freeman-zombie are wayyy to fast ;D

    -level is empty but i guess you already now this one

    -Where are da headcrab!! no Headcrab no HL !

    sweet start. best of luck mate

    Thanks for comments, how could I make it easier to climb the ladders? I will see about the zombie's speed. The level just temporary and it's not going to be in the full game. I will also add headcrabs in when I have time.