Cascade Games's Forum Posts

  • Ashley what is your take on my point which I described in last comment?

  • Do the following and the ad serving limitation will be removed

    1. Delete all the ad-units that are giving you abnormally high request and wait for about a week the ad-serving limitation will be removed.

    2. Create a new ad-unit

    3. Update your app with the new ad-unit

    4. please make sure you do not place the banner ads units request code on all events sheets just the home event sheet will do

    Thanks for the 4th point. Maybe I think that it is the culprit in my case

    Actually my intention behind implementing banner ads in multiple event sheet is that if it fails to load in one event sheet due to any reason then it will get loaded in another event sheet & I will not lose money

    Edit:-

    I implement banner ads like this :-

    Should it be a problem? Because if ad is already loaded then it will again not load. Otherwise it will load

  • This happens often if only AdMob shows ads for you and you are a small developer.

    Large developers have personal managers and they solve these problems faster.

    I also received a "frieze" from AdMob last month with this message. I had to connect mediation so as not to lose earnings.

    Big pain that AdMob does this! And you can not solve this problem with support! (

    Yes exactly. No idea why they randomly hit anyone like this. Surely there are scammers available who try to mint free money but still admob should have strong algorithm to target scammers, not developers like us

    "I had to connect mediation so as not to lose earnings"

    I didn't got this. Can you please elaborate. I am losing decent amount of money everyday

  • What do you mean? Virtualbox runs on your own pc. Nobody has access to your data.

    Sorry. I was in hurry & I mistook it for an online cloud service where mac are available in the cloud

  • Ditto same issue. I have lost around $1000+ because of this. And I show very less ads & I take extreme care about accidental clicks too

    Go to admob->policy center & check what exactly the message says. If it is same as in the photo then we can only wait & hope for the best

  • I have done this before and you CAN do it relatively easy with a virtual machine.

    https://www.virtualbox.org/

    You just have to... "find" an up to date mac ISO file and set the virtual machine up. Give it some good amount of RAM unless you want to work with a slideshow.

    Is this reliable? I mean that owner will always have access to our files & can be mismanaged. And we are talking about source code

  • Got it

    We have to also set "resolution mode" in the beginning

  • In r305, a new feature came "Drawing Canvas fixed resolution mode"

    But if I am adding anything to the drawing canvas, it is deleting the old image & replace it with new one. Whereas I want that it should overwrite on the image

    Is it a bug or I am missing something?

  • I did a quick test using drawing canvas snapshot to read the rgb values of the image and then I create a tilemap with over 30k tiles based on the rgb data of the given pixels.

    Took only a second to generate (including the async snapshot).

    If possible then please post the code/snapshot. I have never used tilemap & it will make things easy for me to understand

    Thanks again

  • I did a quick test using drawing canvas snapshot to read the rgb values of the image and then I create a tilemap with over 30k tiles based on the rgb data of the given pixels.

    Took only a second to generate (including the async snapshot).

    Thanks for the reply. Matters a lot to me

  • (My question may sound out of league)

    I am working on pixel coloring game (one of my example:-

    play.google.com/store/apps/details No need to download. Link added to get an idea of what I am talking about)

    There are approx. 30000 boxes to be colored. I have optimized game in such a way that whole thing works smoothly. But there is a grave issue which is hitting me

    To generate 30000 boxes, it initially takes around 10 seconds to do that. And that is HUGE time to scare away the users

    So

    1.) Is there any way to optimize this 10 seconds

    2.) Any other workaround (example:- do 'this' in such a way that whole thing look optimized)

    Thanks in advance

  • Thanks a lot for sharing it

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  • Hi,

    I made a mobile game in January this year. Same source code is now taking 5 minutes to process while it was taking 5 seconds while I published the game

    So to corner the bug I need to know which version was used to process the apk. So, is there any way to figure out that?

    Or which version of construct 3 was there around January?

    Thanks & Regards

    EDIT:- Sorry for little bit of confusion. I am not talking about speed of generating an APK,I am talking about the game itself

    In January, on clicking a button in the game, next screen appeared in 5 seconds. Now it is taking 5 minutes

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