California's Forum Posts

  • Oh, that reminded me of another suggestion:

    Have the search box highlighted by default

  • I guees if I?m using pixelart I don?t want the screen to autoscale, is it probable that my game set to a window size of 768 x 792 will stay framed as is on a tablet? (I dont own any such device)I think the default is to resize to fill. Depends on your settings. There's a tut about screen sizes.

  • Why: It's getting cluttered

    What: i.e. all the new options for stuff in Audio actions,

    stuff like Advanced:Audio Position and Advanced:Audio Effects, which are new and are starting to fill the add Action menus.

    Now, I have to scroll all the way to the most used ones, the basic PLAY. Which is very annoying.

    Solution: Put a hide or a disable button to the left.

  • Link to .capx file (required!):

    capxxxx

        <img src="https://dl.dropbox.com/u/23009908/construct_forum_uploads/no%20space%20left.gif" border="0">

    Steps to reproduce:

    1. Open SC2

    2. Go to event Sheet

    3. Add any event

    4. Try to add a sub event

    Observed result:

    There's no space for sub events

    Expected result:

    I expected a little space for adding sub events.

    Operating system & service pack:

    XP SP3

    Construct 2 version:

    beta 123.2

  • Just wanted to say that I've been using C2 for about a month now and I absolutely love it - like Arima said, having come from MMF it just feels like being set free :) I'm resurrecting long-abandoned projects and getting ideas for new ones all the time.same here

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  • For todo lists inside of C2 I generally use comments at the bottom of the event sheets.

    One "TODO" and another "DONE" and then I copy/paste items from one to another.smart <img src="smileys/smiley20.gif" border="0" align="middle" />

  • to second point, insert Text

    set variable "secondsLeft" to the time left

    in event sheet, set Text to secondsLeft (without quotes)

  • maybe: get bullet angle, add bullet angle to player position?

  • hi again man, honestly I don't know, better ask in Github.

    btw, are the sprites done in power of two sizes?

  • hi man, there's a 10.6.8 one posted here:

    github.com/rogerwang/node-webkit/issues/97

    at the bottom of the thread

  • iPhone 3g?

  • More tweaks:

    <img src="http://dl.dropbox.com/u/23009908/construct_forum_uploads/Untitled-1.png" border="0" />

  • Button - On clicked >> System - Go to Layout 2

  • BrianOD

    WE use 1024x1024 for our backgrounds, as this is the max resolution of the ipad 1 & 2 and 3 with retina turned off (which is why we export the project into two separate versions - one for ipad 1&2 and one for ipad 3 as you cant turn off retina display at runtime).   An easier option for you might be to scale the game up for ipad 3, and keep retina display option on. This is because detecting the difference between ipad 2 and 3 requires javascript (cant be done using useragent).

    Scaled versions of the game look good, and surprisingly don't seem to impact performance.

    There are android tablets out there with greater than 1024, we currently dont support these as we dont have time to test them.

    Android is your biggest nightmare - stick to iphone and ipad to start with (but dont expect it to run in iphone3 - its shockingly slow - we get 1FPS compared to 200 on ipad 3). Unfortunately, you need javascript to detect the iphone 3 (not 3gs) to put up a "not supported" page.

    Actually - just had an idea - it might be possible to write a quick speed test in C2 when the app starts up (e.g. move a sprite with some effects), and if it gets less than say 10 fps then put up an unsupported message.

    nutmix, sticking to iPad: Do I use 1024x1024 with Crop? Will it scale on iPad3? What size do I put as layout?

    Thanks