Hi, folks.
I'm working on a low-fidelity prototype in Construct 2 but, despite having read a little about timer plug-ins and timers as a whole in Construct 2, i just can't seem to successfully integrate them to my prototype.
I am trying to accomplish two things in the following project:
First, create a condition stating that, in the beginning of the layout, one of the players will be randomly assigned a property that will place a timer on his square avatar. That timer would have, let's say, three seconds of duration.
After the end of that three seconds period, if the player with the timer on him didn't touch the other player, the layout would be restarted.
If the player with the timer on him managed to touch the other player's avatar before the three seconds run out, that burden would be transfered to the touched player, in a hot potato-like game.
Second, i've been trying to create a countdown to the play's start, in which a text showing 3, then 2, then 1 and Go would appear in the screen, and vanish just after.
Finally, the control to the avatars would be given at the end of this countdown.
Any clues on how to work those things in my prototype? Here follows its file:
speedy.sh/NDHTr/Test.capx