bscarl88's Forum Posts

  • bump?

  • The origin is at the bottom, but the coin is not spawning on the palyer, it is about 150 pixels off, diagonal to the bottom right of the player's origin, or nowhere near it. BUT only on my desktop, my laptop it spawns normally.

    Ill check for the odd object creation, thanks!

  • 1. I'm trying to do an effect where, when you collect a coin, it spawns a new coin on your player and shoot's up to the coin display on the HUD so it looks like it's adding it to the cash reserve. However, when im on my ultrabook, the coin spawns correctly. When im on my desktop with larger monitor, it spawns to the bottom right of the player, so it makes no sense to me. The coin collision event is on event 141. There's 2 sprites involved, the regular coin, and the coin bullet sprite.

    I'm creating it on layer HUD using create oobject at

    X: LayerToCanvasX("Main", coin.X, Coin.Y)

    Y: LayerToCanvasY("Main",Coin.x, Coin.Y)

    It requires you to have 3 parameters, so i couldnt just put in an X then Y coordinate.

    dropbox.com/s/ia4heogdjwym7ns/BugCheckFile.capx

    2. Another problem we're having (not with this file but with the fuller version) is when the player dies and the level restarts, it cuts the FPS in half each time. There's about 300 objects on screen at once, but they are deleted between deaths so i don't see why that would hurt it.

    Can anyone solve these two problems?

    Thanks!!

  • oh cool! Thanks!! I usually try to stay away from plugins, in case i need to send my file to someone for help, but I'll check this out.

    Is there an alternative to not using a plugin?

  • Whats the best way to do menu animations for buttons and HUD items? In a lot of games like this one for example: pzuh.blogspot.com/p/blog-page_14.html

    They do stuff like make the menu bounce around, or make it look like it's dropping and bouncing. I tried to use bullet distance travelled, or wait time to make my buttons fly in and stop, but they ended up being off center sometimes due to a little bit of FPS drop. What's the best way to do this in C2?

  • Cipriux

    bscarl88 when installing, first my phone says out of memory, so I had to uninstall some old games...and now when opening the game, I see the C2 logo, but when progress bar is almost at 100% the game closes. tryied this 5 times. Don't know If is my low RAm or the game. I have 400MB empty RAM

    Hmmm that's odd, it opens on my phone fine, just runs like crap haha

  • Cipriux Oops! Yea i meant Crosswalk :) Here's the ARM version am-xdk2.s3.amazonaws.com/cust.8513608f-b8d1-4793-b894-53058a3172a0/app.161e55bb-b646-45cb-a3f7-5a6afac8b707/crosswalk_arm/youcantescape.android.crosswalk.arm.20131220204708.apk

    I'm pretty sure that the CPU having to place all of the tiles as the player moves across the map is what takes up the CPU power

  • the touch controls were removed and are very tempermental right now since they werent setup for when we moved it to twice the resolution. They only work for level 4 (you can purchase level 4 if you click on the spinning coin, it gives you free money) But i'm barely getting that FPS on my Galaxy S4 when I run it through the cakewalk export, am I doing it wrong?

  • I'm getting laggy controls, and very low fps, but that could just be my game too. Since it uses R0j0hounds bilinear interpolation from Squidster's go faster game. anyone think that this game getting 8 FPS on mobile seems right? dl.dropboxusercontent.com/u/104143348/Can%20You%20Escape/index.html

  • volkiller730 Thanks! That's a little more reassuring. How do you get the built file once it's done? Mine finishes building then just goes back to the Build app now screen :/

  • I used the Test tab and plugged my phone into my system to test the game. My FPS was very very low, would it be better if I built it and ran it directly on my device? or is that as good as it gets?

    Also, after the build is done, it just goes back to the "Build app now" screen, and i dont see any confirmation of where the files went to test?

  • ah so it looks like i need to open it in visual studio and create a test certificate first. Does anyone know if I can export from my laptop with visual studio, but then test on a windows RT surface that doesnt have visual studios?    It would suck if I was required to have my friend download VS just to test my game.

    Here's the tutorial on how to test on windows RT :

    scirra.com/tutorials/272/how-to-make-a-windows-8-app

    sucks that performance is that bad though

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  • I exported in windows 8 format,placed the file on my friends Windows RT tablet, but how do i get all of the files to run together? When I click on the Index.html file, it pulls up a blank screen. Do I have to place the folder somewhere specific?

  • do you think this could replace the tile generator used in our game to make it run better on mobile? We use the same tile generation as "Go Faster"

    https://dl.dropboxusercontent.com/u/104143348/You%20can't%20escape%20ALPHA/index.html

  • interesting idea! but if it zooms in on the player wouldn't it reduce the visibility a lot making it hard to see where the tiles were?