bscarl88's Forum Posts

  • Thanks!

    the screen rocking happens when the player is too close to the killer tile, but we can definitely lessen it so it's not as annoying! Yea the first level is going to be an explosion, 2nd level is an avalanche. The 2nd level is the most complete level, but you must purchase it using the store with the money given to the player.

  • bump! Sorry! Just really looking for some useful feedback!

  • We�ve been working on this game for a few months now at Out Of The Box Entertainment, and are ready to show off an earlier demo build to the users. The mechanics are based off of the popular Scirra Arcade Game �Go Faster�.

    Please remember that this game is in very early stages, and many of our assets are missing, or currently being replaced with temporary art. We are also in the processing of doubling the resolution, changing the characters, and adding a few features that are not yet ready for public viewing.

    Collect survivors to gain enough ability charges to activate your character�s ability. Survivors will also give you more coins than just running. Upgrades, Characters, and Levels can all be purchased in the store.

    A or D - Left/Right

    W or Space - Jump

    F - activate ability

    Please give feedback and suggestions towards Art, animation, gameplay, or any mechanics. If you have a good idea that you feel would make the game fun, please share! You can also contact us directly at oobentertainmentvtn@gmail.com

    Alpha Demo:

    https://dl.dropboxusercontent.com/u/104143348/You%20can't%20escape%20ALPHA/index.html

    Here�s our Indie DB page:

    indiedb.com/games/you-cant-escape

  • Brainvibe, Amazing game, very dinamical!

    Thanks!!   The base of the game was inspired by "Go Faster" released in the Scirra Arcade

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  • wow, i've been looking for something like this. Just downloaded sprite something on my ipad, and it's great! I'm going to use this when im traveling to draw up some stuff! Thanks fishbottle !

  • I guess a starting point would be to find out how many enemies will be in the game total, then decide how much XP to give the payer, and go from there. I'll do some reading into polynomials and stuff. Thanks guys!

  • thanks! hmmm never worked with polynomials before, ill have to read into that. Are there any tutorials on how to use them?

  • Is there a good formula for scaling enemies to make them more difficult per wave? Like enemies start out with 40 health, bullets do 10 damange each round add X to health, and each bullet upgrade add X to damage?   We're trying to figure out a good formula so we can make 50 + rounds of enemy wave in our game.

  • you could do pathfinding, but when he gets to a new location, he starts calculating the next location. Zombies like to linger a little, so you could do something like. On arrive at location, wait 3 seconds and start to calculate next location. Just an idea

  • Ive already made a lot of games and been disappointed in the performance on mobile. So I'm trying to stay away from taking the time to create spend hundreds of hours just to be disappointed with mobile performance again :/    Thanks Newt! It's just going to be a wave based game, shouldn't have any physics

  • We are going to try to make a game like this stick wars game:

    youtube.com/watch

    Is this possible to do on mobile, while keeping good performance? There could end up being a lot of guys on the screen at once, but luckily the AI and programming isnt very performance crushing.

  • tulamide   hmmmmmm not quite catching on to that haha thanks for the response though! Sorry about my terrible logic skills :/

  • karlmahmen like deactivate groups? I can see that I'm more ending the best way to program the different groups and their formation designs. Like an array fit the positioning or something?

  • Interesting idea, but I'm not sure I'd have Full control over individual enemies that way. That would be good for a space invader formation though!

  • For a top down shooting game, how do i do different enemy wave formations/styles. Like i would have 1 type formation spawn a bunch of random enemies that go top to bottom, and another that spawns them in military formation, or another that has a few enemies revolving around a central object while moving top to bottom.

    anything on this? Thanks!