bscarl88's Forum Posts

  • for the "Phantom Ball" problem, you want to give it AND the wall's a solid behavior and make sure they are enabled in the item properties.

    for the "Which side is it on" you could do a compare X to player.x

    If Box.X > player.X   you know the box is to the right of the player. Vice versa for Box.X < Player.X

  • do the basic tutorials first, something like this:

    scirra.com/tutorials/37/beginners-guide-to-construct-2

    Also, upload your capx file to dropbox or something and attach it so people can look at it better

  • This is what I need to do, In game autotiling! is there a capx? 00Rez

  • Joannesalfa   PMed!

  • We need our tile generator to be able to determine top, bottom, side, and corner tiles, and place the sprite accordingly.

    Currently it uses the same on the go tile generator that the arcade game "Go Faster" uses. We will provide any helpful information that we possess.

    If the tile generator can't be built into the game with the current method, we would be willing to use a different tile generation method if you can think of one, but it has to allow for the following requirements:

    -Near Limitless level that the player can't reach the end.

    -level has to be different every time in order to keep up replay ability

    -Good mobile performance

    Here's the game so you can see what we mean:

    WASD - move

    Space - jump

    F -special

    dl.dropboxusercontent.com/u/104143348/Can%20You%20Escape/index.html

    If you think this is possible, please PM me and we can discuss a price on the work :)

  • I cant get this to work. i, trying to get eqch tile placed to check cpllisions on itself to see if it is the top most tile. if so set the animation frame to the top tile frame.   Im trying to use to use a container to create the duplicate sprite and am having odd results. Each tile sprite successfully creates a duplicate and pins it to its location. But when checking collisions between tile and tile duplicates at offsets , it just seems like it randomly sets tiles to "top tile" even if they haven't collided.

  • bump: still lookin for some good info on this

  • maybe the collisions or solids are turned off on your tiles/character.

    are turned off in your code, or maybe they have been set to OFF by default?

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  • woofie    can you share how you accomplished your character trail effect? And did it cause any performance problems?

  • I too was wondering about this. From what I see, C2 would be an amazing webpage builder

  • oh wow! that gets the job done, but it definitely crushes performance.   And since the game is set out to be a mobile game, it might not be the best solution. But you used some very interesting conditions that ive never even heard of! problem is also, that we already have way too many objects for mobile, and this just creates more.

    It's proving troublesome for us to do the random gen, as well as reduce the collisions, as well as change the animation frames of tiles per level (to change the color up) as well as change the type of tile (top tile, bottom tile, side). It seems that there is no good way to do this without ending up with crushing performance.

  • What if we have collisions disabled for all tiles unless they are within a given range of the player? This is to save performance. Then they won't know if they are overlapping or not right?

    (done at events 1-3 on Event1Sheet)

    dropbox.com/s/qisgitsycn56t5y/Check%20Tile%20Overlap.capx

  • This would work if the tiles were overlapping each other, but I'm talking about if the tile is one block higher than the other blocks. Like check out sdiqs game, we are using his random generation. When given a texture, the top most blocks (ones higher on the Y axis) for a given block group will have a different texture

    scirra.com/arcade/addicting-action-games/3926/go-faste

  • So we are using a random tile generator, and we would like to make it so that if a tile is the top most tile, it will display a different animation frame to support it being the top tile, instead of the middle tile. Same with bottom and sides. Is there any good non performance crushing way to do this?

  • sent an email