brushfe's Forum Posts

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  • Is this what you're looking for?

    drive.google.com/file/d/1bWPe17k79jI4YsdlrRXzzpYagthwjSQR/view

  • You can set the return value of a function anytime you like - it's just setting a value, and it doesn't automatically end the function.

  • I'd suggest making families of objects that you want to pause, which don't include the player, and setting their time scale to zero.

    You might be able to set the entire time scale to zero, and then restore the player object time scale only, but I'm not sure if that works.

  • That's a great solution, thank you very much!

  • Thanks, that definitely helps - but it doesn't allow for the On Step bullet trigger, so the collisions are much less accurate. I'll see if I can adjust the bullet's position once it's collided. Maybe an On Bounced trigger is a suggestion for the new ideas platform.

  • I have a bullet with the "Bounce Off Solids" enabled. I'm trying to increase a counter when it bounces, so that it can only bounce three times. But there doesn't seem to be a way to detect when the Bounce Off Solid occurs.

    I've tried stepping and testing for overlaps, but that locks up the program (granted I may be doing this wrong).

    If there's no trigger or way to detect a bounce, is there a manual calculation to set the new bounce angle?

    Thanks for any help!

  • I think what Magistross said is the way. The array in a container is picked automatically when you pick the sprite, and the reference is still the same amount of work at your example - but without complicating the sprite object.

    So by picking the sprite, you should just be able to check array.at(0), array.at(1), etc.

  • Awesome, thanks for the insight! I thought I was going nuts. And the shared drive folder is a great idea, I'll definitely get that set up. Appreciate it!

  • This may be a stupid question: my project file is getting quite large, and I thought saving it as a folder would speed things up when saving to Dropbox.

    But when I try to save as a project folder, it only points to my hard drive. And if I copy a project folder into my C3 Dropbox folder, C3 doesn't see the c3proj file.

    Am I doing something wrong? Or are project files not supported in cloud saves?

    Thanks very much!

  • I tried these files in a new project and it worked. Opened in PS, copied, and then pasted into the C3 image editor.

    I've attached a project with these images as tilemaps with transparency, if it helps.

    drive.google.com/file/d/1j1cZrwx9KaA-Zk6U2FPj3govN-_sd7a5/view

  • Hey, it should stop rotating if you set "Set Angle" to "No" (in the 8-Direction behaviour properties).

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  • I know my preview stops working when I close the browser tab/window after it opens but before the preview loads. I think there was a discussion about this recently. Is that the problem you're having?

  • dop2000

    Maybe I don't understand something, but if Ashley is going to pick 5 most upvoted ideas, why does it matter how many people voted on them? Limited or unlimited votes - in both cases some ideas will get more votes than others, so just pick 5 from the top!

    I totally see your point – though I suppose, if for no other reason, limited votes draw a line between what's interesting to me (as an individual) and what's important right now (as a user). With only a few votes, we're forced to prioritize the most urgently-useful suggestions. It stops us voters from saying "I like this one, this one, etc" and keeps us focused on which ideas we think Scirra should do next.

  • I think we need to be careful not to confuse what's best for ourselves with what's right for the suggestion platform.

    If the goal of voting is to figure out what the collective user base believe is most important, and only a handful of those features can be explored/developed at once, there's no point in having unlimited votes. 10-15 votes each will give Scirra a manageable list to consider. Hopefully a few of them work out. And hopefully we know why the rejected ones get rejected. Then we do it all again, and over time we've achieved the goal of allowing the collective user base to shape the program.

    We've all got our lists of personal priorities, but they're based on our individual skill levels, workflows, etc. If my priorities aren't something you all would want, then you won't vote on them, and tough cookies for me :( It's vital to include user input in software development, but ultimately it's just input. Scirra has the most objective position to judge what's possible and what's right for C3.

    Above all, I'm glad we're trying something more manageable. It's been fantastic to have this discussion, and I hope it makes all our suggestions more useful and applicable!