brushfe's Forum Posts

  • At first glance, it looks like it's due to the 3 second wait you have before setting enemyturn to false. If the player's hp is greater than 0,enemyturn is true for three seconds until you set it to false. During that time, all of these events will run. I'd try disabling the wait actions and see what happens.

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  • I've tried a few things, including disabling trackpad zoom in System Preferences and disabling Chrome zooming with extensions, but the event-sheet zoom problem still occurs. No other web pages zoom in/out when holding command and moving two fingers on the trackpad - it certainly feels like a Construct zoom feature, so hopefully it can be an option we can disable.

  • This is a great idea! I find this happens all the time now that I'm on a trackpad, but I've just been dealing with it (I thought it was a browser accessibility issue).

    If it has to be a suggestion on the ideas platform, you'll have my votes

  • Have a look at the collision box of the sprite. It's what registers clicks and such but it might be smaller than the sprite itself. You can find it by opening the animations editor, and selecting the collision box tool (last tool on the list)

  • That's good to hear, though I suppose it means I can't help much either. I've tried to make a replicable version of the error, but I can't - so I haven't been able to file a bug report. My feeling is that when a project reaches a certain size, it can no longer save the editor's tab state, but that's just a guess.

  • I have had this same issue for a few releases now. I figured it was the custom theme I'd been using, or some problem with the cloud file sync.

    Do you use a custom theme or save in dropbox by chance?

  • What is the problem that you're trying to fix?

  • It looks like you're picking the wrong object but you'll have to share your event sheet here for people to help you out

  • Glad it worked! I had the very same problem once!

  • Is this in the browser or the desktop app?

    And maybe an obvious question but are any of your layers global? Or locked?

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  • Is this what you're looking for?

    drive.google.com/file/d/1bWPe17k79jI4YsdlrRXzzpYagthwjSQR/view

  • You can set the return value of a function anytime you like - it's just setting a value, and it doesn't automatically end the function.

  • I'd suggest making families of objects that you want to pause, which don't include the player, and setting their time scale to zero.

    You might be able to set the entire time scale to zero, and then restore the player object time scale only, but I'm not sure if that works.