brushfe's Forum Posts

  • That's good to hear, though I suppose it means I can't help much either. I've tried to make a replicable version of the error, but I can't - so I haven't been able to file a bug report. My feeling is that when a project reaches a certain size, it can no longer save the editor's tab state, but that's just a guess.

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  • I have had this same issue for a few releases now. I figured it was the custom theme I'd been using, or some problem with the cloud file sync.

    Do you use a custom theme or save in dropbox by chance?

  • What is the problem that you're trying to fix?

  • It looks like you're picking the wrong object but you'll have to share your event sheet here for people to help you out

  • Glad it worked! I had the very same problem once!

  • Is this in the browser or the desktop app?

    And maybe an obvious question but are any of your layers global? Or locked?

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  • Is this what you're looking for?

    drive.google.com/file/d/1bWPe17k79jI4YsdlrRXzzpYagthwjSQR/view

  • You can set the return value of a function anytime you like - it's just setting a value, and it doesn't automatically end the function.

  • I'd suggest making families of objects that you want to pause, which don't include the player, and setting their time scale to zero.

    You might be able to set the entire time scale to zero, and then restore the player object time scale only, but I'm not sure if that works.

  • That's a great solution, thank you very much!

  • Thanks, that definitely helps - but it doesn't allow for the On Step bullet trigger, so the collisions are much less accurate. I'll see if I can adjust the bullet's position once it's collided. Maybe an On Bounced trigger is a suggestion for the new ideas platform.

  • I have a bullet with the "Bounce Off Solids" enabled. I'm trying to increase a counter when it bounces, so that it can only bounce three times. But there doesn't seem to be a way to detect when the Bounce Off Solid occurs.

    I've tried stepping and testing for overlaps, but that locks up the program (granted I may be doing this wrong).

    If there's no trigger or way to detect a bounce, is there a manual calculation to set the new bounce angle?

    Thanks for any help!

  • I think what Magistross said is the way. The array in a container is picked automatically when you pick the sprite, and the reference is still the same amount of work at your example - but without complicating the sprite object.

    So by picking the sprite, you should just be able to check array.at(0), array.at(1), etc.