How many features in the suggestion platform will now be put off indefinitely because they now choose to focus on timeline / animation improvements, which will no doubt now get priority, of which may not even make it into C3 because their not "game related"?
I really love C3 and the team behind it, but sadly I feel the same way, so far anyway. No matter how "manageable" the workload, the focus on C3 is still split. Even 10% of time away from C3 is tough to imagine, when there's enough ideas for C3 improvement to fill 300% of the time available.
At best, it seems like compromise is inevitable: the features that affect both C3 and Animate will naturally become a way to make "both" sides happy, and show that there's no slowdown on C3 updates.
One small thing about the forum update— it's a bit unfair to say "I am not aware of anyone who complained during that time that our usual rate of work had slowed down". I think most/all have assumed the team has been 100% focused on C3 the entire time, so of course there'd be no complaints. Had you asked last summer how users would feel if you spent even 10% of the dev time on a new animation product, you certainly would've heard those complaints.
The list of mandatory features for Animate is already well outlined and a huge amount of effort or time. Adding my feature suggestion for Animate feels a bit moot considering the core work to be done.
I suppose I'm still wondering — genuinely, not rhetorically — how does a small team for C3 not get smaller tackling this workload?