BluePhaze's Forum Posts

  • mineet Also make sure you have the latest version of the SPriter plugin for C2.... You need it in addition to Spriter for this to work in C2. Don't have spriter export as PNG, instead just save the SCML file as lucid mentioned above.

  • Is it making any calls to https addresses, etc... that may not be publicly accessible? Anything that is local to your network?

  • I would try putting some ticks between or something... then again, I haven't touched it yet so I may just be talking out my hoohaa... No manual entry for it yet?

  • NotionGames Any chance you hosting the demo somewhere else, I keep getting ad prompts and file warnings when trying to get the demo from the links you provided on sendspace... maybe dropbox or something?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Also if you are restarting the layout, or going to a different layout, you shouldn't have to actually make destroy calls for all your objects. Restarting or going to a different layout should do that automatically.

  • Are you using pathfinding to reach the player or just saying move in direction of the player?

  • Monster speed to global opens up flexibility in having multiple monsters or even other types of sprites read that info... for example if I have a turret or something else that needs to know the speed of a target to adjust it's bullet speed, that is a useful piece of info to have in a global variable.

    You will find that many tutorials have some additions to their event sheets as the tutorial usually focuses on some specific pieces, and the event sheet may have been used for multiple tutorials, or even come from a game prototype they were working on when they had the idea to make it a tutorial.

    Also, some of the additional items in some of the event sheets lead you to better understanding of different concepts, etc...

    As long as everything in the tutorial is in the event sheet and nothing is left out, then there shouldn't be an issue with having more items in the event sheet to look at as long as they don't take anything away from the tutorial.

  • Rushing and doing it the quick way usually doesn't lead to a quality game. You also have to plan for devices that can't load a large world into memory all at once if you are not just targeting PC's with the game...

  • Best way to get someone to figure out where an issue is located is to share a copy of the capx file or a minimal capx with just enough to repro the issue.

  • For your first one, that is what functions are for, you create the function that does the action, then from each of your objects/sprites, simply call the function. No need to implement the same actions on multiple objects again and again.

  • Also note that the animations dialog may some times end up under the sprite editor dialog, so move the sprite editor window up and you may find the animations dialog under it.

  • YOu will have to do some searching online and most likely use ajax/json, etc... as Construct 2 does not have any built in multiplayer. But if you search the forums here, you will find others working on multiplayer games using different plugins and techniques.

  • Fervir THat looks awesome! Very similar to a Zelda style Action RPG I have been brainstorming, I love it! What did you use for animating the multi-segmented enemy? Is that multiple sprites pinned, or something else?

  • Use your graphics app of choice, save the separate pieces of your sprite (arms, legs, etc...) as separate .png files and use spriter to create the animations with them. I am loving it so far.

  • also depending on if you want pickups, you can use the basics of the powerup section of my wall jumping tutorial for the actual sprite pickup piece on page 8. Tutorial link is in my signature...