BluePhaze's Forum Posts

  • it would be easier to help if you would post the capx file to dropbox so we can take a look at it. It will go much more quickly than trying to figure it out based on video, etc...

  • I would say most likely it is because you are not using a dedicated collision sprite pinned to the enemy. If you look at the collision polygon it is most likely changing shape in each frame of your animation. Your animation also seems very jittery. Similar to the platformer tutorials you should use a transparent sprite for collisions so the shape does not change during animation frames.

  • Platform and physics usually don't play well together.

  • Reading the manual is a good step before posting questions on the forums don't you think, especially as the fellas who run the site can't tell if you took a course on it somewhere else...

  • blazah99 You mean something like the Z-Order controls that were added in release 120? I am assuming you haven't read the manual recently or haven't been keeping up on releases?

    Release 120 with Z-Order Bar

  • Reading the manual, replying to posts, look at the badges listing for other ideas on how to get more rep. I had enough rep to post links, etc... after my second day of joining the site, the goal is to make sure it is really people instead of just those looking for a quick way to post spam links...

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  • jayderyu Yeah, from what the spriter videos and update info show, it looks like skinning, etc... is on the drawing board for the production release...

  • Are you sure you need UID or IID?

  • jayderyu Can't you just create multiple animations and then swap out the images in each one accordingly? Spriter lets you swap images at any point in an animation.

  • Whiteclaws I got my ASUS gaming Laptop and Alienware Area-51 (Water Cooled) gaming desktop for free :)

    Then again at the time I was working at Microsoft and running some of the gaming blogs...

  • You can get the newer G75 version of my laptop for around $1000 depending on where you look. They also have a 15 inch version as well even cheaper

  • NOt sure exactly what you are looking for? Including the sheets isn't complex, are you just looking for sheets with complex logic? I tend to put sheets together for specific things like a sheet on the characters movement, etc... and then include it on all layouts as the player controls the same on all of them...

  • Ashley, they seem to be doing a lot of u-turns lately, in the latest IE10 update they reversed their decision on Flash and instead of having a white list of allowed sites and blocking all the rest, they now allow all sites accept ones that have been reported as causing issues. So U-turns seem to be the order of the day... again, fingers are crossed... hope for the best expect the worst, etc...

  • almeidamarcell Your event sheet has a piece that says on ANY animation finished play walking. That means that when your one frame idle animation finishes that first frame, the walking animation starts to play again.

  • Construct considers the right side of the sprite to be the front. So all rotation should take that into account.