BluePhaze's Forum Posts

  • why not just use a sprite and each image will be a different frame of animation in the sprite. Set animation speed to 0 and manually set the frame for whichever image you need to show just like they did in the platformer tutorial. Import the images as frames in an animation.

  • Though the pathfinding does indeed seem to ignore the tables, etc... but the player you are controlling with the arrows does respect solids... Sorry at first I was confused as there are two players, one controlled by the arrows and one controlled via pathfinding...

  • When I click on the wall blocks, etc... that the player passes through, I see that they do not have the solid behavior assigned to them. All the objects that block the player show solid, but the others (walls mainly) simply have the destroy outside of layout option. Which is also weird because unless the walls can move and walk out of your layout, they don't need that behavior. Just add solid to them.

  • Create image points on your deer. Then create transparent sprites to use as your collision boxes and shape them as needed. Add the logic to take health, etc... from the deer depending on which one is hit... Pretty much like in the platformer tutorials but create multiple playerboxes/hitboxes and pin them to the image points that they should go to on your deer.

  • You can use the json plugin. You can also store info locally using web storage, but it will get cleared if they clear their browser local files cache.

  • Also, don't confuse the terms HTML5 site with Construct 2 site.... HTML5 is fine for creating sites, that is what it is for. Construct 2 uses one particular HTML5 control called the canvas. The canvas is for holding interactive elements. It can be great for adding things here and there, but using it to make your whole site isn't really what it is made for. It is similar to making your whole site from an image. While you can make it look like whatever you want, all the other functionality and features/benefits of HTML5 are lost if that is all you use...

  • The search box is selected by default, just start typing

  • I have a feeling you are looking at finding some image manipulation JS libraries and then creating plugins for them if you want to get all this working. Depending on the platform you are targeting some of the wrappers (CocoonJS, PhoneGap, etc...) have access to camera's I believe...

  • Just had to say AAAhhhhhh.... LOGO! So much time moving that little turtle around the screen....

  • Can you post a capx with a repro of the behavior you are seeing? That way we can take a look and see if it is an issue with objects or events...

  • I am still not actually seeing what your question is here, what is it you need someone to help you do?

  • test the X and Y coordinates of the rock compared to the player? Disable the physics or movement when the scenario matches certain corrdinates? You can do similar things with platform and solids by moving the "rock" (solid object) based on the speed of the player object. You can't overlap solids.

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  • Sometimes it takes awhile for someone with the time to look over a capx to get to it. Work, life, etc... tend to take precedence... don't worry, I am sure someone will get to look into it... usually I find that it has to do with the overlap of the solids or the shape of the collision polygon. If you draw a circle in paint, or something else and save it as a png with transparency and import it as your sprite, do you get the same behavior? Drawing your collision polygon in Construct still tends to have corners instead of real round edges...

  • cesisco is there any good way to limit the height of any particular section so that you can't get stuck in areas that are too tall to jump out of? I mean I see that you could just give movements like double jump, wall jump, etc... but that limits the type of game you could use it on. A way to control to some degree some of the attributes of the randomly generated terrain would make it much more flexible...

  • woohoo!