philx
That would work, but if I were to make a side scrolling shooting game (for any of those who may be doing so) I would set the X and Y position of the gun to the player and add a variable to the gun the would be something like "PickedUp" 0 for no and 1 for yes. Then, add a condition stating that if PickedUp is 0 coming in contact with it will pin it to the player and rotate towards the mouse and another condition that if PickedUp is 1 it will not do that and instead fill the Ammo of the player and destroy itself.