BluePhaze's Forum Posts

  • If the built in bounce isn't working (it should only work at a perfect 90 if you are moving in a straight line and hitting a 45 degree angled object) then you can test for on collision and then manually set the angle to +/- 90 degrees...

  • You have set the music to start on the start of layout, if you restart the layout it fires start of layout again. So you coded it to do exactly what it is doing. Ashley's solution should get you the rest of the way there.

  • You need to specify a for each condition so that it does it for each sprite instead of just picking one of them at random. Here is your events fixed to work the way you want them. Hope this helps:

    <img src="http://dl.dropboxusercontent.com/u/10285716/ConstructSampleScreenshots/ForEachTimerFix.png" border="0" />

  • You can also do like I am doing in one of my projects and have it pick a random spawn point each time as well. Using the Pick Random UID action and assigning it to a variable. Then when spawning your objects pass the variable in place of the spawning object.

    Not the same scenario, but it does use picking random objects by their UID, you can check this thread from a couple of days ago as it has multiple examples of behaviors for choosing random objects by UID:

    scirra.com/forum/targetting-specific-instances-of-objects_topic66316_page1.html

  • The tutotials will get you familiar with the basics and then with those down, you can get creative using the building blocks. Painters still have to learn how to mix paint, draw the human body, etc... which most of them do, but then they take that and use it to make their own thing you know?

  • Make it so that when your character runs over a weapon, that the weapon gets pinned to the correct image point in their hand. Set the name of the weapon object or it's UID in an instance variable of the player. When you run over another weapon, unpin the object (grab it's name or UID from the instance variable), and pick up the new weapon, rinse, repeat...

    For a simple base for this you can check my wall jump tutorial where I have a section that enables the wall jump via picking up a powerup. You could use a similar setup for your weapons. The link is in my signature.

    Hope this helps...

  • Avoiding the tutorials is the way to get frustrated. The very first tutorial "Beginners Guide" covers that exact behavior in making the ghost shooter game.

  • There are auto backup and scheduled backup options in the product: Keep your work safe with construct 2's backup options

  • My guess is the hit for having them on the layout is in the initial memory consumption and load. Creating them at run time gives you much more control of where and when they come into the layout which I would think may make avoiding some slowdowns a bit easier. Can't test it right now though as I am on a train...

  • clicking the X button on the right hand side seems to get rid of it across all pages for me. Not sure if it will come back on the next visit or not though.

  • If you have the page scrolled to where the submission box is lower than the head of the monster on the left hand side of the banner you do not get the issue RandomExile?

    Joannesalfa No problem, sorry if there was a misunderstanding, I was not trying upset you. I was trying to encourage others to ask for the feature if that is what they want too, like you.

  • Akamari Awesome glad it was of use to you! You may also want to take a look at lerp and set angle towards in order to find how to move in the direction of the mouse. These will allow you to figure out where the mouse is in relation to the grid and calculate the direction you need to move.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Maybe you can set scroll-to on another object, and pin that object to the player most of the time, but when you need to scroll somewhere else pin or move the scroll-to object to another position instead of on the player? Then you can pin it back to the player when you need to move it back...

    Joannesalfa I was actually trying to tell you NOT to discourage him from asking about it. The more people ask about it, the more support you get. I was not ignoring it, I was actually trying to help you. I think we are just miscommunicating due to language barrier a little bit. I am not trying to cause you discomfort. I was telling you the more people that ask the better it is. Your statement in the first post sounded like you are telling him NOT to ask about fullscreen. Sorry if this does not make sense.