BluePhaze's Forum Posts

  • On a side note almost every question on this thread is answered in depth in the tutorials. Best way to learn is to do it and the tutorials will also familiarize yup with the concepts and common methodologies for building your games more efficiently.

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  • It does say if building=01 go to atrium layout.

  • Yeah, that makes sense. we were trying to keep it as simple as we could as non-gamers or those not as familiar with different types of games could still fill it out as well.

    Most likely as we get further in the process of launching our company we will have more detailed questionnaires targeted at a more tech/game savvy audience.

  • Right, so far my initial strategy is to offer a free and paid version of the games with the free version containing ads. I am also going to give the benefit of additional content updates free as part of the paid version. So extra levels, etc... will be released as updates for the paid version. Both versions will get bug fixes, etc...

    As for the in app/micro transactions I haven't fully vetted my strategy on them but my thoughts so far are to only offer things that add to the game via in app purchase as opposed to making folks pay for items that are necessary in order to enjoy or beat the game which seems like a very shallow practice to me. So my in app purchases will be for extra characters, levels, etc... basically purchasing additions to the game as opposed to leaving out core functions like some games seem to do.

    I just don't like games that purposefully remove features or block progress unless you use their in app purchases.

  • Just a clarification, did you mean gpus don't render what's NOT currently on the screen? On a side note while they may not render it on the screen at the time if it is already in the layout vs created on the fly it will still be using memory until destroyed regardless of it is currently being rendered, though this should be a much smaller hit on memory for instances.

  • I am not sure if I will post the full detailed results, but will definitely give a summary of what we find. For instance right now paid games with no ads are beating free games with ads by a 2 to 1 ratio which surprises me.

    Biggest negative experience so far for many folks seems to be games that have difficult or non-responsive controls.

    This is of course with only a small sample of respondents so far as the survey is only a few hours old. Over the next couple of weeks I will share the progress. Please feel free to encourage anyone to take the survey, I feel it will be of great use in planning projects.

  • Hello thehen can you elaborate on the insurance requirements in relation to MS?

  • Hey all, as some of you know I am in the planning stages of starting my application development business. My wife and I are working on it together and she is also using it as a topic for a research project she is doing at school. As part of this we are conducting a survey to get feedback in regards to downloading applications and games and your experiences with them.

    If you have a few minutes please feel free to take the survey, it is relatively short (around 11 questions or so, multiple choice) and it would help us greatly. We are trying to get as many responses as we can in the next few weeks and your participation would be greatly appreciated as the community here has some pretty deep experience in regards to downloadable applications and games.

    We are using Survey Monkey to host the survey as our site is not public yet. You can find the link below and again I am thankful for any who choose to participate, it will help me greatly in the planning of my business.

    surveymonkey.com/s/appsurvey_waymire

  • For number 2 are you using absolute or relative links?

  • Playing thread necromancer here.... I get this issue all the time currently. And more often today than on most days. And reloading the page most of the time results in losing what I posted. So now I usually copy and paste it into notepad then submit. Though there are times where it can take 5 or 6 attempts... which severly limits the amount of time it takes me to give answers on those topics I am trying to help on...

  • If you post a capx I can take a look for you.

  • Construct classic is a direct X game design environment which means you don't get browser based games or mobile games.

  • eltiburon Update the title of this thread and put [Solved] at the beginning of the title. That will help others find it.

  • Maybe even put a condition that says if NOT jumping. That way you don't even have to use a variable. May be simpler and cleaner that way. You just don't have as much control. A player will show as jumping up until they reach the apex of the jump at which point they will show as falling.

  • Set a variable on jump, and have a condition on your control events that left arrow, etc... only works when it is pressed and the variable = whatever. That way when you jump you set the variable to something that does not allow the arrows to work, then when you reach the apex of the jump (is falling) you set the variable back to something that allows them to move.