BluePhaze's Forum Posts

  • Cool thanks! Hopefully this is resolved for you! Wasn't trying to be rude, it's just without a good description with steps to reproduce it can be hard to hunt down some things.

  • Nice, Thank You! On a side note, you may want to move the set gravity to 0 event up one level so it fires off on the is Dashing event. That way it is not setting it every tick. Since gravity is already set above, it won't change back till the is NOT dashing event. Not that it hurts, but any time I can do less checks every tick I do it. I doubt one extra call every tick really hurts performance, but it is a good practice to do as few checks as possible every tick as in the long run the more you have the more of a dent they put in your overhead processing.

  • Well hopefully you don't receive letters from Nintendo's or Notch's lawyers too terribly soon... I really wouldn't put something on the marketplace with another companies trademarked and copyrighted characters... tends to lead to a short and painful career... just sayin...

  • cesisco Sorry but am I the only one that sees SBTB and thinks "Sponge Bob Tuare Bants"? Yeah... I know...

  • I think you need more of a description and maybe explain what it is you want someone to do for you... the more info you give, the more we can help...

  • ome6a1717 Can you post the updated version? I am working on a game that has a similar movement, I just haven't gotten to that part of my logic yet... this may give me a good head start...

  • Is there any type of test you can do for isplaying?

  • So is it a bug, or was something being done wrong? If it is a bug, keep it open, but also share the work around.

  • In the mean time, the easiest thing to do currently is just lock all layers then use one click to unlock the one you want to work on. Lock it back when you are done. Many less clicks that trying to lock all the other layers everytime you want to work on something. Just unlock the one you want.

  • sai sronitha Before asking many basic questions you really need to read the manual and do some tutorials. All of this is covered in the basic tutorials and in the manual. You will get much better responses if you ask questions that are not thoroughly covered in the beginners documentation.

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  • Slow You may want to look at removing the buttons and see if you can implement it using touch and swipes as it is more natural. On screen buttons for touch take away from the action as the player constantly has to look for where the buttons are when their hands shift.... just a thought. Looks good so far...

  • Yeah, ranks right up there with hitting the new posts link on the forums and setting say the last 6 hours, then as soon as you try to click on page 2, etc... it forgets you want the last 6 hours and switches to the last 5 minutes...

  • thehen is this done through events possibly? Or do you have to do some custom .js work?

  • In your animation editing window, go to your first frame and center the origin point (or hit 5 on the number pad) then right click the origin point in the image points list and select apply to entire animation.