BluePhaze's Forum Posts

  • yankeesbro Do your spiders climb on verticle surfaces, etc...? If so I would love to see some of your logic events for them...

  • You simply need to create an event that uses one of the "Pick Object" options and use that to set your target. You can then move toward it as well as firing at it. You need one event for the movement and one for the firing. Shouldn't be too hard. The movement is available for all objects, not specific to turrets. The turret behavior is simply for acquiring a target and shooting at it. You also have properties you can set for the behavior.

    If you want other options like movement, then write logic to do that. Just like you would for any other type of sprite. Once you have chosen the object to target, you still have access to it's x and y position. Pick the object, then pass it to the target and move events.

  • You may want to make it so that the jump height reacts to how long the player holds down the jump button. Otherwise it takes away the feeling of control and seems the dragon has no control over it's own legs. Great start. Can't wait to see what you do with it.

  • I would make the base out of multiple pieces, make the pieces sprites in a family, and have the zombies pathfind to the nearest piece using something like pick nearest. Then have them attack. Use a variable to store the bases health, and each time a zombie hits a piece of it subtract from the overall base health. With this you could make individual pieces of the base destructible or just have the whole base destroyed when it's health hits 0

  • Awesome, this has been giving me issues for months now!

  • This will be great! I can implement some of my powerup character appearance changes so much easier with this...

  • Ashley the original behavior of stopping briefly while jumping near a jump-thru does not really have an easy work around. Originally we thought it was due to the thickness of the jump-thru but that actually has no bearing on it. It happens no matter if the jump-thru platform is thin or thick.

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  • If Vista has gone out of Mainstream support due to the Microsoft Support Cycle (Usually 7-11 years, I used to be in Support at Microsoft) then they will no longer put effort into adding more features to it. Also, not sure why anyone would be using Vista over Windows 7 at this point. Just saying, Windows 7 runs better on the same Hardware as Vista...

  • Yeah, sorry, it was one of those things that I remembered when clicking the links in your post.

  • Looks like they are basing some of the new features and products around WebGL with Windows 8.1. Microsoft to use WebGL for Bing Maps 3D

  • I would consider using an array to map out where the textured tiles were. And if you have been working with Unity I don't really think you will find most Construct terminology complicated...

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  • Why not just have the sprite stay on a particular frame of animation until the move along path call?

  • 2Jumbo Any chance you could share the solution with us? Then you could also update the subject on this thread to show [Solved] or [Resolved] so that others can know it has an actual solution.

  • One thing that throws me off is why all the links on this site give a pop up tool tip that says "Game Maker" when you hover over them...