BluePhaze's Forum Posts

  • I bet the origin/image point that the character is pinned to the box is either at the top so the head sticks to the box. Or at the bottom but the animation frames need to be trimmed to remove the extra space beneath the feet in those animations.

  • Have pathfinding setup, and assign each path as invisible obstacles. Also fill the areas between the paths with solid objects (visible or not) so that the paths are the only way to go. Have large invisible sprites that cover each area you want the user to click to indicate the path to take. When the user touches or clicks on the invisible sprites, have it destroy or change the state of the invisible sprites that are blocking the path. Then pathfinding will have only one way to go and that will be along the path with no obstacles.

    Just a thought off the top of my head but in theory it should work.

  • Depends on what type of left and right movement... You can do any of the following:

    1. Add the platform behavior, then disable the default keys and set your own actions on the key press: On Key Press Left Arrow > Simulate Platform Left

    2. You can use the 8 direction movement and do something similar to the above.

    3. You can simply add a key press event for the arrow keys or whatever other keys you want and assign them to move the sprites X coordinates + or - depending on the direction.

  • All the levels select would be on one large layout. Then you just need to do some touch events to move the camera based on user input.

  • You can set the scrollTo behavior on the player which will dot he scrolling automatically without doing a manual every tick check. You then pin an invisible sprite to the mouse, and when they click you pin that sprite to the spot they clicked on (set objects.x/.y to the mouse.x/.y on click) and then use pathfinding or move to have the player sprite move to that point.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • lucid same happens here on b4... pile O'Sprites!

  • GeneratorX CC > CS-6 Just sayin...

  • Like Ashley said have the function store the value in a variable. Works with a global variable too, but if you have a lot that would clutter the global variables.

    This works fine:

    <img src="http://dl.dropboxusercontent.com/u/10285716/ConstructSampleScreenshots/textToShow.png" border="0" />

  • Especially if you are using large images, multiple overlapping graphics layers, etc...

  • You may also want to add a "For Each Minion" instead of just minion.

  • Maybe run steam as administrator then launch C2 from inside steam?

  • pierre DAC Go to your profile dropdown at the top of the site and click the "Your Purchases" link. It will have a page where you can download your license but also a button that says download assets.

  • ArcadEd Latest plugin?

  • in your events when the button to kneel is pressed, use the playerbox.height and playerbox.width events to change it. In my case the invisible sprite is called player box, you also have set size and set scale so between all those you should have what you need. Here is a screenshot of the options:

    <img src="http://dl.dropboxusercontent.com/u/10285716/ConstructSampleScreenshots/ChangeSize.png" border="0" />

  • NotionGames Drew, you know you want me and the little guys on that list! :)