BluePhaze's Forum Posts

  • The cocoonjs objects only work if you are compiling your game with CocoonJS. The other option is if you use the Ejecta Export option.

  • Raiper341 You may want to try the open url in new window/tab option (I forget which one is there). For URL's that should launch the default browser.

  • Thanks!

  • Maybe this is just me missing something, but I have yet to find where I can set my timezone... for the past year it has been pestering me due to always having to convert in my mind what time a post was done. just a small thing but annoying... my assumption is that I am just not seeing where to set this so that times are displayed relative to my timezone settings.

  • Create a sprite as your checkpoint. Store all the pertinent information on layout, etc... in instance variable. When the player reaches the checkpoint take the values from the checkpoint sprite and put them in global variables. Whenever a user dies have it use the information from the global variables (layout name, etc...) to start the player where you want them.

  • Once I get through my current projects I may post some more tutorials that cover megaman style movement as well. I have done a great deal of work on wall jumping and wall sliding, air dashing, etc... for one of my current games that may come in handy for others... I just have to find more free time

  • apologize if you were offended. We tend to get a great deal of posts in the forum that end up turning into requests for others to do a great deal of work for someone elses game. Each of your replies mentioned that you might use it if BACLog made more changes to it after it was stated that he is no longer working on it. This gave the impression that you would rather have him do the work than to improve upon his example yourself. As this does not seem to be your intention I apologize. You would be amazed at home many threads we get that degrade into someone simply expecting others to do their work for them, so I may be bit zealous in trying to head these off at the pass so to speak.

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  • DialgaBrite You mentioned that you might make a game based on this if it were improved. The point of its creation was to help others to start learning to do their own in C2. You have everything you need to use this as a base and make any improvements you want to it. BACLog has stated he is no longer working on this. This is your opportunity start adding your own functionality to fit your needs instead of waiting for someone else to do the work. Otherwise it just ends up sounding like you don't want to do any work and expect someone else to build your game for you. This is already a great base to build from. BACLog has already laid the groundwork, lets see what great creation you can build from his example! I look forward to seeing your work.

  • What are you using for scrolling? Make sure your scrollto is on the correct object, or if you are pinning an invisible sprite to another sprite and the invisible sprite has the scrollto on it, then make sure they are staying together when the device orientation changes. You can also use the browser objects lock orientation and see if that helps (if you don't want the game to work when rotated).

  • With scale outer an easy trick to eliminate the space that is visually wasted is to use larger images for your UI layer that exceeds the screen size. That way even if you have wasted space at least it looks like it is space that is being used. The other option is to add extra info (UI elements) in that area to display more info like high score, etc... I always use scale inner but my games so far have been more platformer style so it hasn't caused me any issues. I don't have things that should not be shown on those particular games.

  • One question, why does it require so many permissions? Access to pictures, user data, etc....

  • You can make pretty much any type of game with Construct 2. You just need to learn the tools first and then you will be able to figure out how to get all the features you want for the type of game you want to create. Some things that might give you a head start are looking at gravity based or rotating platformers. There are a few topics in the forums that should give you the basics. It's much more useful to ask how to do a specific feature or effect than just asking how to do a whole type of game.

  • The example projects that come with C2 are a great example. Also the tutorials on the site are great resource to get your head around some of this with real examples.

  • what44 The tutorials cover all of this and more.

  • You can also try CocoonJS and there are tutorials on it as well. Crosswalk does not currently support Ads or IAP. If you want to stick with Crosswalk you may want to post on the crosswalk threads that IntelRobert is on, or update the name of this post to be more specific as it "Error Exporting with Crosswalk".